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3b155bfe38
* Open discussion * Move annotations of header-implemented functions back to `.h` files * Adjust `README.md` * Relocate annotation * linter * Comment markers in headers only, rename script, update github actions * type hint compat * Rename github action, better argparse for linter * Type hints, working test for byname ignore * Move annotation * CI rename and enable warnfail, enforce mode always on * Two step linting * or one step * continue on error * two jobs instead * Fixes --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
82 lines
2 KiB
C++
82 lines
2 KiB
C++
#include "impl.h"
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#include <d3drmwin.h>
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using namespace TglImpl;
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// FUNCTION: LEGO1 0x100a2bf0
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void* DeviceImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a2c00
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unsigned long DeviceImpl::GetWidth()
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{
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return m_data->GetWidth();
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}
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// FUNCTION: LEGO1 0x100a2c10
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unsigned long DeviceImpl::GetHeight()
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{
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return m_data->GetHeight();
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}
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// FUNCTION: LEGO1 0x100a2c20
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Result DeviceImpl::SetColorModel(ColorModel)
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{
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return Success;
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}
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// FUNCTION: LEGO1 0x100a2c30
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Result DeviceImpl::SetShadingModel(ShadingModel model)
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{
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// Doesn't match well even though we know this is exactly
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// the original code thanks to the jump table.
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D3DRMRENDERQUALITY renderQuality = Translate(model);
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return ResultVal(m_data->SetQuality(renderQuality));
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}
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// FUNCTION: LEGO1 0x100a2ca0
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Result DeviceImpl::SetShadeCount(unsigned long shadeCount)
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{
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return ResultVal(m_data->SetShades(shadeCount));
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}
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// FUNCTION: LEGO1 0x100a2cc0
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Result DeviceImpl::SetDither(int dither)
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{
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return ResultVal(m_data->SetDither(dither));
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}
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// Probably wrong, not sure what's going on in this method.
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// FUNCTION: LEGO1 0x100a2ce0
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void DeviceImpl::InitFromD3DDevice(Device*)
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{
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// Device argument is intentionally unused.
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IDirect3DRMWinDevice* winDevice;
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if (ResultVal(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
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m_data->InitFromD3D((LPDIRECT3D) &winDevice, (LPDIRECT3DDEVICE) m_data);
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winDevice->Release();
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}
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}
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// Really don't know what's going on here. Seems it will call down to Init
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// but the decomp suggests it otherwise looks the same as InitFromD3D but Init
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// takes widly different parameters.
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// FUNCTION: LEGO1 0x100a2d20
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void DeviceImpl::InitFromWindowsDevice(Device*)
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{
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// Device argument is intentionally unused.
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IDirect3DRMWinDevice* winDevice;
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if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
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// m_data->Init(??);
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winDevice->Release();
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}
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}
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// FUNCTION: LEGO1 0x100a2d60
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Result DeviceImpl::Update()
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{
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return ResultVal(m_data->Update());
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}
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