isle/LEGO1/legoactor.h
Joshua Peisach ac89815663
🍕 (#79)
* start pizza

* Add some pizza vtable functions (they are stubs at the moment)

Unknown parameter types, likely either Pizzeria or PizzaMissionState.

* Pizza: Add/update functions as according to MxCore inheritance

IsleActor::Notify needs to be stubbed
---------

Co-authored-by: Kai Kaufman <ktkaufman@wpi.edu>

* match pizza destructor

* Update pizza members

* add size asserts

---------

Co-authored-by: Kai Kaufman <ktkaufman@wpi.edu>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 09:54:08 -07:00

30 lines
570 B
C++

#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legoentity.h"
// VTABLE 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity
{
public:
// OFFSET: LEGO1 0x1002d210
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0124
return "LegoActor";
}
// OFFSET: LEGO1 0x1002d220
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
}
private:
undefined unk04_[0x68];
};
#endif // LEGOACTOR_H