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92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
#ifndef SCORE_H
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#define SCORE_H
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legoworld.h"
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class LegoControlManagerEvent;
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class MxEndActionNotificationParam;
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// VTABLE: LEGO1 0x100d53f8
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// SIZE 0x0c
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class ScoreState : public LegoState {
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public:
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// FUNCTION: LEGO1 0x1000de40
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0084
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return "ScoreState";
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}
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// FUNCTION: LEGO1 0x1000de50
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x1000de20
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MxBool IsSerializable() override { return FALSE; } // vtable+0x14
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// FUNCTION: LEGO1 0x1000de30
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MxBool SetFlag() override
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{
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m_playCubeTutorial = TRUE;
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return TRUE;
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} // vtable+0x18
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inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
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inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
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// SYNTHETIC: LEGO1 0x1000df00
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// ScoreState::`scalar deleting destructor'
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// TODO: Most likely getters/setters are not used according to BETA.
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MxBool m_playCubeTutorial; // 0x08
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};
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// VTABLE: LEGO1 0x100d4018
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// SIZE 0x104
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class Score : public LegoWorld {
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public:
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Score();
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~Score() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100010c0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0050
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return "Score";
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}
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// FUNCTION: LEGO1 0x100010d0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Score::ClassName()) || LegoWorld::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x100011e0
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// Score::`scalar deleting destructor'
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void Paint();
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MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
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MxLong FUN_100016d0(LegoControlManagerEvent& p_param);
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void FillArea(MxU32 i_activity, MxU32 i_actor, MxS16 score);
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protected:
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void DeleteScript();
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LegoGameState::Area m_destLocation; // 0xf8
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ScoreState* m_state; // 0xfc
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MxU8* m_surface; // 0x100
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};
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#endif // SCORE_H
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