isle/LEGO1/mxatomid.cpp
Christian Semmler 0ab8fc52d2
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction

* add a TODO

* update project files

* add WIP MxDSObject stuff

* merge

* update project file

* add addresses and SetAtomId

* switch addresses

* remove comment since it's fixed now (?)

* refactor

* update project file

* refactor into separate unit

* refactor into separate unit

* rename unit to avoid NMAKE issue

* rename param

* add last missing piece to Isle::Close

* fix spelling

* merge

* use union hack
2023-06-19 17:18:53 -07:00

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No EOL
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C++

#include "mxatomid.h"
// OFFSET: LEGO1 0x100acfd0
MxAtomId::~MxAtomId()
{
// TODO
}
// OFFSET: LEGO1 0x100ad1c0
MxAtomId &MxAtomId::operator=(const MxAtomId &id)
{
// TODO
return *this;
}