isle/LEGO1/lego/legoomni/src/infocenter/score.cpp
Misha c2da041f40
Implement a few legoworld methods (#430)
* Push changes

* Update legoworld.cpp

* Update legoworld.cpp

* Minor style fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-13 21:00:11 +01:00

325 lines
7.1 KiB
C++

#include "score.h"
#include "ambulancemissionstate.h"
#include "gifmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "mxnotificationmanager.h"
#include "mxnotificationparam.h"
#include "mxtransitionmanager.h"
#include "pizzamissionstate.h"
#include "racestate.h"
#include "towtrackmissionstate.h"
DECOMP_SIZE_ASSERT(Score, 0x104)
// FUNCTION: LEGO1 0x10001000
Score::Score()
{
m_unk0xf8 = 0;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x100010b0
MxBool Score::VTable0x5c()
{
return TRUE;
}
// FUNCTION: LEGO1 0x10001200
Score::~Score()
{
if (InputManager()->GetWorld() == this)
InputManager()->ClearWorld();
InputManager()->UnRegister(this);
ControlManager()->Unregister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x100012a0
MxResult Score::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
InputManager()->Register(this);
SetIsWorldActive(FALSE);
LegoGameState* gs = GameState();
ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
GameState()->SetUnknown424(0xd);
GameState()->FUN_1003a720(0);
}
return result;
}
// FUNCTION: LEGO1 0x10001340
void Score::DeleteScript()
{
if (m_state->GetTutorialFlag()) {
MxDSAction action;
action.SetObjectId(0x1f5);
action.SetAtomId(*g_infoscorScript);
action.SetUnknown24(-2);
DeleteObject(action);
m_state->SetTutorialFlag(FALSE);
}
}
// FUNCTION: LEGO1 0x10001410
MxLong Score::Notify(MxParam& p_param)
{
MxLong ret = 0;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (((MxNotificationParam&) p_param).GetNotification()) {
case c_notificationStartAction:
ret = 1;
Paint();
break;
case c_notificationEndAction:
ret = FUN_10001510((MxEndActionNotificationParam&) p_param);
break;
case c_notificationKeyPress:
if (((LegoEventNotificationParam&) p_param).GetKey() == 0x20)
DeleteScript(); // Shutting down
ret = 1;
break;
case TYPE17:
ret = FUN_100016d0((MxType17NotificationParam&) p_param);
break;
case MXTRANSITIONMANAGER_TRANSITIONENDED:
DeleteObjects(g_infoscorScript, 7, 9);
if (m_unk0xf8)
GameState()->HandleAction(m_unk0xf8);
ret = 1;
break;
default:
break;
}
}
return ret;
}
// FUNCTION: LEGO1 0x10001510
MxLong Score::FUN_10001510(MxEndActionNotificationParam& p_param)
{
MxDSAction* action = p_param.GetAction();
if (m_atom == action->GetAtomId()) {
MxU32 id = action->GetObjectId();
switch (action->GetObjectId()) {
case 10:
m_unk0xf8 = 0x38;
TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 0x32, 0, 0);
break;
case 0x1f5:
PlayMusic(11);
m_state->SetTutorialFlag(FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x10001580
void Score::VTable0x50()
{
LegoWorld::VTable0x50();
MxDSAction action;
action.SetObjectId(0x1f4);
action.SetAtomId(m_atom);
action.SetUnknown84(this);
Start(&action);
if (m_state->GetTutorialFlag()) {
MxDSAction action2;
action.SetObjectId(0x1f5);
action.SetAtomId(*g_infoscorScript);
Start(&action);
}
else
PlayMusic(11);
FUN_10015820(0, 7);
}
// FUNCTION: LEGO1 0x100016d0
MxLong Score::FUN_100016d0(MxType17NotificationParam& p_param)
{
MxS16 l = p_param.GetUnknown28();
if (l == 1 || p_param.GetUnknown20() == 4) {
switch (p_param.GetUnknown20()) {
case 1:
m_unk0xf8 = 2;
DeleteScript();
TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 0x32, 0, 0);
break;
case 2:
m_unk0xf8 = 3;
DeleteScript();
TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 0x32, 0, 0);
break;
case 3: {
LegoInputManager* im = InputManager();
im->SetUnknown88(TRUE);
im->SetUnknown336(FALSE);
DeleteScript();
MxDSAction action;
action.SetObjectId(10);
action.SetAtomId(*g_infoscorScript);
Start(&action);
break;
}
case 4: {
switch (l) {
case 1: {
MxDSAction action;
action.SetObjectId(7);
action.SetAtomId(*g_infoscorScript);
Start(&action);
break;
}
case 2: {
MxDSAction action;
action.SetObjectId(8);
action.SetAtomId(*g_infoscorScript);
Start(&action);
break;
}
case 3: {
MxDSAction action;
action.SetObjectId(9);
action.SetAtomId(*g_infoscorScript);
Start(&action);
break;
}
}
break;
}
}
}
return 1;
}
// FUNCTION: LEGO1 0x10001980
void Score::VTable0x68(MxBool p_add)
{
LegoWorld::VTable0x68(p_add);
if (p_add) {
InputManager()->SetWorld(this);
SetIsWorldActive(FALSE);
}
else if (InputManager()->GetWorld() == this)
InputManager()->ClearWorld();
}
// FUNCTION: LEGO1 0x100019d0
void Score::Paint()
{
GifManager* gm = GetGifManager();
GifData* gd = gm->Get("bigcube.gif");
if (gd) {
RaceState* l78 = (RaceState*) GameState()->GetState("JetskiRaceState");
RaceState* l70 = (RaceState*) GameState()->GetState("CarRaceState");
TowTrackMissionState* lesi = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
PizzaMissionState* l74 = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
AmbulanceMissionState* lebp = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
DDSURFACEDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (gd->m_surface->Lock(NULL, &desc, 0, NULL) == DD_OK) {
if (desc.lPitch != desc.dwWidth) {
gd->m_surface->Unlock(desc.lpSurface);
return;
}
for (MxU8 id = 1; id <= 5; id++) {
m_surface = (MxU8*) desc.lpSurface;
MxU16 color = 0;
if (l70)
color = l70->GetColor(id);
MxU32 row = id - 1;
FillArea(0, row, color);
color = 0;
if (l78)
color = l78->GetColor(id);
FillArea(1, row, color);
color = 0;
if (l74)
color = l74->GetColor(id);
FillArea(2, row, color);
color = 0;
if (lesi)
color = lesi->GetColor(id);
FillArea(3, row, color);
color = 0;
if (lebp)
color = lebp->GetColor(id);
FillArea(4, row, color);
}
gd->m_surface->Unlock(desc.lpSurface);
gd->m_texture->Changed(TRUE, FALSE);
m_surface = NULL;
}
}
}
// FUNCTION: LEGO1 0x10001d20
void Score::FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color)
{
MxU32 data[24];
data[9] = 0x2b00;
data[10] = 0x5700;
data[11] = 0x8000;
data[19] = 0x2a;
data[12] = 0xab00;
data[13] = 0xd600;
data[20] = 0x27;
data[21] = 0x29;
data[22] = 0x29;
data[23] = 0x2a;
data[4] = 0x2f;
data[5] = 0x56;
data[6] = 0x81;
data[15] = 0x29;
data[16] = 0x27;
data[7] = 0xaa;
data[8] = 0xd4;
data[14] = 0x25;
data[0] = 0x11;
data[17] = 0x28;
data[18] = 0x28;
data[1] = 0xf;
MxU32 size = data[p_x + 14];
MxU8* ptr = data[p_x + 4] + data[p_y + 9] + m_surface;
MxS32 count = data[p_y + 19];
data[2] = 0x8;
data[3] = 0x5;
MxU32 value = data[p_color];
for (; count > 0; count--) {
memset(ptr++, value, size);
ptr += 0x100;
}
}
// FUNCTION: LEGO1 0x10001e40
MxBool Score::VTable0x64()
{
DeleteScript();
m_unk0xf8 = 2;
return TRUE;
}