isle/LEGO1/lego/legoomni/include/racestate.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

54 lines
1.2 KiB
C++

#ifndef RACESTATE_H
#define RACESTATE_H
#include "legostate.h"
// SIZE 0x06
struct RaceStateEntry {
public:
inline MxS16 GetUnknown0x02() { return m_unk0x02; }
// TODO: Possibly private
MxU8 m_id; // 0x00
MxS16 m_unk0x02; // 0x02
MxU16 m_color; // 0x04
};
// VTABLE: LEGO1 0x100d5e30
// SIZE 0x2c
class RaceState : public LegoState {
public:
RaceState();
// FUNCTION: LEGO1 0x10016010
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07d0
return "RaceState";
}
// FUNCTION: LEGO1 0x10016020
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RaceState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
RaceStateEntry* GetState(MxU8 p_id);
inline MxU16 GetColor(MxU8 p_id) { return GetState(p_id)->m_color; }
inline undefined4 GetUnknown0x28() { return m_unk0x28; }
// SYNTHETIC: LEGO1 0x1000f6f0
// RaceState::~RaceState
// SYNTHETIC: LEGO1 0x100160d0
// RaceState::`scalar deleting destructor'
protected:
RaceStateEntry m_state[5]; // 0x08
undefined4 m_unk0x28; // 0x28
};
#endif // RACESTATE_H