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* Implement/Match JukeboxEntity * Style/naming * Style/naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
40 lines
909 B
C++
40 lines
909 B
C++
#ifndef JUKEBOXENTITY_H
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#define JUKEBOXENTITY_H
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#include "legoentity.h"
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// VTABLE: LEGO1 0x100da8a0
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// SIZE 0x6c
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class JukeBoxEntity : public LegoEntity {
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public:
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JukeBoxEntity();
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~JukeBoxEntity() override; // vtable+0x00
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10085cc0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f02f0
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return "JukeBoxEntity";
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}
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// FUNCTION: LEGO1 0x10085cd0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, JukeBoxEntity::ClassName()) || LegoEntity::IsA(p_name);
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}
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void StartAction();
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void StopAction(MxU32 p_state);
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inline MxBool IsBackgroundAudioEnabled() { return m_audioEnabled; }
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// SYNTHETIC: LEGO1 0x10085db0
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// JukeBoxEntity::`scalar deleting destructor'
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protected:
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MxBool m_audioEnabled; // 0x68
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};
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#endif // JUKEBOXENTITY_H
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