isle/LEGO1/legoomni.h
itsmattkc 279d626279 import all functions from lego1 exports
This declares a bunch of classes and functions for us, as well as fixes some declarations that were slightly incorrect (e.g. missing "virtual", etc)
2023-06-11 18:03:54 -07:00

120 lines
3.4 KiB
C++

#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h"
#include "mxdsfile.h"
#include "mxdsobject.h"
#include "mxomnicreateparam.h"
#include "mxresult.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legoentity.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoroi.h"
#include "legoworldpresenter.h"
#include "legovideomanager.h"
class LegoSoundManager;
class MxEventManager;
class MxMusicManager;
class MxNotificationManager;
class MxSoundManager;
class LegoOmni
{
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2);
__declspec(dllexport) static int GetCurrPathInfo(class LegoPathBoundary * *,int &);
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
virtual ~LegoOmni();
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual void vtable14();
virtual MxResult Create(const MxOmniCreateParam &p);
virtual void vtable1c();
virtual void vtable20();
virtual void vtable24(MxDSAction &ds);
virtual int vtable28(MxDSAction &ds);
virtual void vtable2c();
virtual void vtable30();
virtual void vtable34();
virtual void vtable38();
virtual void vtable3c();
virtual unsigned char vtable40();
LegoInputManager *GetInputManager() { return m_inputMgr; }
private:
int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
int m_unk20;
int m_unk24;
int m_unk28;
int m_unk2c;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
LegoInputManager *m_inputMgr;
static LegoOmni *m_instance;
};
__declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager();
__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,short);
__declspec(dllexport) MxEventManager * EventManager();
__declspec(dllexport) LegoGameState * GameState();
__declspec(dllexport) const char * GetNoCD_SourceName();
__declspec(dllexport) LegoInputManager * InputManager();
__declspec(dllexport) LegoOmni * Lego();
__declspec(dllexport) MxSoundManager * MSoundManager();
__declspec(dllexport) void MakeSourceName(char *, const char *);
__declspec(dllexport) MxMusicManager * MusicManager();
__declspec(dllexport) MxNotificationManager * NotificationManager();
__declspec(dllexport) LegoEntity * PickEntity(long,long);
__declspec(dllexport) LegoROI * PickROI(long,long);
__declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int));
__declspec(dllexport) LegoSoundManager * SoundManager();
__declspec(dllexport) long Start(MxDSAction *);
__declspec(dllexport) MxStreamer * Streamer();
__declspec(dllexport) MxTickleManager * TickleManager();
__declspec(dllexport) MxTimer * Timer();
__declspec(dllexport) MxTransitionManager * TransitionManager();
__declspec(dllexport) MxVariableTable * VariableTable();
__declspec(dllexport) LegoVideoManager * VideoManager();
__declspec(dllexport) long Start(MxDSAction *a);
#endif // LEGOOMNI_H