mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
49 lines
947 B
C++
49 lines
947 B
C++
#include "mxloopingflcpresenter.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(MxLoopingFlcPresenter, 0x6c);
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// FUNCTION: LEGO1 0x100b4310
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MxLoopingFlcPresenter::MxLoopingFlcPresenter()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x100b43b0
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MxLoopingFlcPresenter::~MxLoopingFlcPresenter()
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{
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Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x100b4410
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void MxLoopingFlcPresenter::Init()
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{
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this->m_unk68 = 0;
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this->m_flags &= 0xfd;
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this->m_flags &= 0xfb;
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}
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// STUB: LEGO1 0x100b4432
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void MxLoopingFlcPresenter::Destroy(MxBool p_fromDestructor)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100b4470
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void MxLoopingFlcPresenter::NextFrame()
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{
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MxStreamChunk* chunk = NextChunk();
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if (chunk->GetFlags() & MxStreamChunk::Flag_Bit2) {
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Repeating;
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}
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else {
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LoadFrame(chunk);
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AppendChunk(chunk);
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m_unk68 += m_flicHeader->speed;
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}
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m_subscriber->FUN_100b8390(chunk);
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}
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