isle/LEGO1/lego/legoomni/include/legostate.h
Christian Semmler a7acf8c607
Implement/match InfocenterState::InfocenterState (#515)
* Implement LegoState::Shuffle

* Remove unused params

* Move ctor

* Asm generate hotfix

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
2024-02-02 00:08:56 +01:00

90 lines
1.9 KiB
C++

#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d46c0
// SIZE 0x08
class LegoState : public MxCore {
public:
// FUNCTION: LEGO1 0x10005f40
~LegoState() override {}
// FUNCTION: LEGO1 0x100060d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01b8
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
// FUNCTION: LEGO1 0x10005f90
virtual MxBool VTable0x14() { return TRUE; } // vtable+0x14
// FUNCTION: LEGO1 0x10005fa0
virtual MxBool SetFlag() { return FALSE; } // vtable+0x18
// FUNCTION: LEGO1 0x10005fb0
virtual MxResult VTable0x1c(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->FUN_10006030(this->ClassName());
}
return SUCCESS;
} // vtable+0x1c
// SYNTHETIC: LEGO1 0x10006160
// LegoState::`scalar deleting destructor'
// SIZE 0x0c
class Shuffle {
public:
// FUNCTION: LEGO1 0x10017c00
Shuffle()
{
m_objectIds = NULL;
m_length = 0;
m_unk0x06 = 0;
m_unk0x08 = 0;
}
Shuffle(MxU32* p_objectIds, MxU16 p_length)
{
m_objectIds = p_objectIds;
m_length = p_length;
m_unk0x06 = 0;
m_unk0x08 = 0;
}
// FUNCTION: LEGO1 0x10071800
Shuffle& operator=(const Shuffle& p_shuffle)
{
m_objectIds = p_shuffle.m_objectIds;
m_length = p_shuffle.m_length;
m_unk0x08 = p_shuffle.m_unk0x08;
m_unk0x06 = p_shuffle.m_unk0x06;
return *this;
}
MxU32 FUN_10014d00();
MxBool FUN_10014de0(MxU32 p_objectId);
inline void SetUnknown0x08(MxU16 p_unk0x08) { m_unk0x08 = p_unk0x08; }
private:
MxU32* m_objectIds; // 0x00
MxU16 m_length; // 0x04
undefined2 m_unk0x06; // 0x06
MxU16 m_unk0x08; // 0x08
};
};
#endif // LEGOSTATE_H