mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
42 lines
981 B
C++
42 lines
981 B
C++
#include "mxtimer.h"
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#include <windows.h>
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// GLOBAL: LEGO1 0x10101414
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MxLong MxTimer::s_LastTimeCalculated = 0;
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// GLOBAL: LEGO1 0x10101418
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MxLong MxTimer::s_LastTimeTimerStarted = 0;
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// FUNCTION: LEGO1 0x100ae060
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MxTimer::MxTimer()
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{
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this->m_isRunning = FALSE;
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m_startTime = timeGetTime();
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// yeah this is somehow what the asm is
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s_LastTimeCalculated = m_startTime;
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}
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// FUNCTION: LEGO1 0x100ae140
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MxLong MxTimer::GetRealTime()
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{
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MxTimer::s_LastTimeCalculated = timeGetTime();
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return MxTimer::s_LastTimeCalculated - this->m_startTime;
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}
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// FUNCTION: LEGO1 0x100ae160
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void MxTimer::Start()
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{
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s_LastTimeTimerStarted = this->GetRealTime();
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this->m_isRunning = TRUE;
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}
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// FUNCTION: LEGO1 0x100ae180
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void MxTimer::Stop()
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{
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MxLong elapsed = this->GetRealTime();
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MxLong startTime = elapsed - MxTimer::s_LastTimeTimerStarted;
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this->m_isRunning = FALSE;
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// this feels very stupid but it's what the assembly does
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this->m_startTime = this->m_startTime + startTime - 5;
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}
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