isle/LEGO1/mxdsactionlist.h
MS ce686705f2
Refactor MxList cursors (#313)
* LegoWorldList

* Refactor list cursors

* Add decomp markers for list cursors

* Fix decomp markers

* MxRegionListCursor edit to prevent accuracy drop

* Better fix for MxRegionListCursor
2023-12-07 14:14:49 -05:00

38 lines
811 B
C++

#ifndef MXDSACTIONLIST_H
#define MXDSACTIONLIST_H
#include "decomp.h"
#include "mxlist.h"
class MxDSAction;
// VTABLE: LEGO1 0x100dcea8
// class MxCollection<MxDSAction *>
// VTABLE: LEGO1 0x100dcec0
// class MxList<MxDSAction *>
// VTABLE: LEGO1 0x100dced8
// SIZE 0x1c
class MxDSActionList : public MxList<MxDSAction*> {
public:
MxDSActionList() { this->m_unk18 = 0; }
virtual MxS8 Compare(MxDSAction*, MxDSAction*) override; // vtable+0x14
static void Destroy(MxDSAction* p_action);
private:
undefined m_unk18;
};
// VTABLE: LEGO1 0x100d7e68
// class MxListCursor<MxDSAction *>
// VTABLE: LEGO1 0x100d7e50
class MxDSActionListCursor : public MxListCursor<MxDSAction*> {
public:
MxDSActionListCursor(MxDSActionList* p_list) : MxListCursor<MxDSAction*>(p_list){};
};
#endif // MXDSACTIONLIST_H