mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
167 lines
2 KiB
C++
167 lines
2 KiB
C++
#include "legopathactor.h"
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// Probably in header
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// STUB: LEGO1 0x10002d20
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void LegoPathActor::VTable0x78()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d30
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void LegoPathActor::VTable0x7c()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d40
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void LegoPathActor::VTable0x90()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d50
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void LegoPathActor::VTable0x94()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d60
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void LegoPathActor::VTable0xa0()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d70
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void LegoPathActor::VTable0xac()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d80
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void LegoPathActor::VTable0xb0()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002d90
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void LegoPathActor::VTable0xb4()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002da0
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void LegoPathActor::VTable0xb8()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002db0
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void LegoPathActor::VTable0xbc()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002dc0
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void LegoPathActor::VTable0xc0()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002dd0
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void LegoPathActor::VTable0xc4()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002de0
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void LegoPathActor::VTable0xc8()
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{
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// TODO
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}
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// End header
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// STUB: LEGO1 0x1002d700
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LegoPathActor::LegoPathActor()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002d820
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LegoPathActor::~LegoPathActor()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002d8d0
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void LegoPathActor::VTable0x80()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002d9c0
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void LegoPathActor::VTable0x88()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002de10
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void LegoPathActor::VTable0x84()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e100
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void LegoPathActor::VTable0x8c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e740
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void LegoPathActor::VTable0x74()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e790
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void LegoPathActor::VTable0x70()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e8b0
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void LegoPathActor::VTable0x98()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002e8d0
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void LegoPathActor::VTable0x6c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002ebe0
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void LegoPathActor::VTable0x68()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f1b0
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void LegoPathActor::VTable0x9c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f650
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void LegoPathActor::VTable0xa4()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002f700
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void LegoPathActor::VTable0xa8()
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{
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// TODO
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}
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