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e1e2abc510
* Implement/match MxDSSerialAction * Add neccessary MxDSMultiAction functions
41 lines
1,019 B
C++
41 lines
1,019 B
C++
#ifndef MXDSSERIALACTION_H
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#define MXDSSERIALACTION_H
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#include "mxdsmultiaction.h"
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#include "decomp.h"
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// VTABLE 0x100dcf38
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// SIZE 0xa8
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class MxDSSerialAction : public MxDSMultiAction
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{
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public:
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MxDSSerialAction();
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virtual ~MxDSSerialAction() override;
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void CopyFrom(MxDSSerialAction &p_dsSerialAction);
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MxDSSerialAction &operator=(MxDSSerialAction &p_dsSerialAction);
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// OFFSET: LEGO1 0x100caad0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f75dc
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return "MxDSSerialAction";
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}
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// OFFSET: LEGO1 0x100caae0
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);
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}
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virtual MxLong GetDuration(); // vtable+24;
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virtual void SetDuration(MxLong p_duration); // vtable+28;
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virtual MxDSAction *Clone(); // vtable+2c;
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private:
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MxDSActionListCursor *m_cursor;
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undefined4 m_unk0xa0;
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undefined4 m_unk0xa4;
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};
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#endif // MXDSSERIALACTION_H
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