isle/LEGO1/lego/legoomni/include/dunebuggy.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

33 lines
699 B
C++

#ifndef DUNEBUGGY_H
#define DUNEBUGGY_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d8f98
// SIZE 0x16c
class DuneBuggy : public IslePathActor {
public:
DuneBuggy();
// FUNCTION: LEGO1 0x10067c30
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0410
return "DuneBuggy";
}
// FUNCTION: LEGO1 0x10067c40
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, DuneBuggy::ClassName()) || IslePathActor::IsA(p_name);
}
private:
// TODO: Double check DuneBuggy field types
undefined4 m_unk0x160;
MxFloat m_unk0x164;
undefined4 m_unk0x168;
};
#endif // DUNEBUGGY_H