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52 lines
968 B
C++
52 lines
968 B
C++
#include "legovideomanager.h"
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#include <ddraw.h>
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// OFFSET: LEGO1 0x1007aa20 STUB
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LegoVideoManager::LegoVideoManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1007ab40 STUB
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LegoVideoManager::~LegoVideoManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1007c560 STUB
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int LegoVideoManager::EnableRMDevice()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1007c740 STUB
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int LegoVideoManager::DisableRMDevice()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1007c310 STUB
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void LegoVideoManager::EnableFullScreenMovie(unsigned char a, unsigned char b)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1007b6a0 STUB
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void LegoVideoManager::MoveCursor(int x, int y)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1007c440
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void LegoVideoManager::SetSkyColor(float red, float green, float blue)
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{
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PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF
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colorStrucure.peRed = (red* 255.0);
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colorStrucure.peGreen = (green * 255.0);
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colorStrucure.peBlue = (blue * 255.0);
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colorStrucure.peFlags = -124;
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// TODO
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}
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