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b5a3c5feea
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20
.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
68 lines
1.2 KiB
C++
68 lines
1.2 KiB
C++
#include "viewroi.h"
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#include "decomp.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(ViewROI, 0xe0)
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// GLOBAL: LEGO1 0x101013d8
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undefined g_unk101013d8 = 0;
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// FUNCTION: LEGO1 0x100a9eb0
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float ViewROI::IntrinsicImportance() const
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{
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return .5;
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} // for now
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// FUNCTION: LEGO1 0x100a9ec0
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const Tgl::Group* ViewROI::GetGeometry() const
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{
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return geometry;
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}
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// FUNCTION: LEGO1 0x100a9ed0
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Tgl::Group* ViewROI::GetGeometry()
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{
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return geometry;
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}
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// FUNCTION: LEGO1 0x100a9ee0
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void ViewROI::UpdateWorldData(const MxMatrix& parent2world)
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{
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OrientableROI::UpdateWorldData(parent2world);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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Tgl::Result result = geometry->SetTransformation(matrix);
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// assert(Tgl::Succeeded(result));
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}
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}
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// STUB: LEGO1 0x100a9fc0
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void ViewROI::VTable0x24(const MxMatrix& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x100aa0a0
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void ViewROI::SetLocalTransform(const Matrix4& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x100aa180
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void ViewROI::VTable0x1c()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100aa500
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undefined ViewROI::SetUnk101013d8(undefined p_flag)
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{
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undefined oldFlag = g_unk101013d8;
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g_unk101013d8 = p_flag;
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return oldFlag;
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}
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