mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
9e686e2a87
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
#ifndef LEGOENTITY_H
|
|
#define LEGOENTITY_H
|
|
|
|
#include "decomp.h"
|
|
#include "extra.h"
|
|
#include "mxdsaction.h"
|
|
#include "mxentity.h"
|
|
#include "realtime/vector.h"
|
|
#include "roi/legoroi.h"
|
|
|
|
// VTABLE: LEGO1 0x100d4858
|
|
// SIZE 0x68
|
|
class LegoEntity : public MxEntity {
|
|
public:
|
|
enum {
|
|
c_bit1 = 0x01,
|
|
c_bit2 = 0x02
|
|
};
|
|
|
|
inline LegoEntity() { Init(); }
|
|
|
|
// FUNCTION: LEGO1 0x1000c290
|
|
~LegoEntity() override { Destroy(TRUE); }
|
|
|
|
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
|
|
|
// FUNCTION: LEGO1 0x1000c2f0
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0064
|
|
return "LegoEntity";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000c300
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
|
|
}
|
|
|
|
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
|
|
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
|
|
virtual void ParseAction(char*); // vtable+0x20
|
|
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
|
|
virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir, const Vector3& p_up); // vtable+0x28
|
|
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
|
|
|
|
// FUNCTION: LEGO1 0x10001090
|
|
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
|
|
|
|
virtual void VTable0x34(); // vtable+0x34
|
|
virtual void VTable0x38(); // vtable+0x38
|
|
virtual void VTable0x3c(); // vtable+0x3c
|
|
virtual void VTable0x40(); // vtable+0x40
|
|
virtual void VTable0x44(); // vtable+0x44
|
|
virtual void VTable0x48(); // vtable+0x48
|
|
virtual void VTable0x4c(); // vtable+0x4c
|
|
|
|
void FUN_10010c30();
|
|
void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
|
|
|
|
inline LegoROI* GetROI() { return m_roi; }
|
|
inline MxU8 GetFlags() { return m_flags; }
|
|
|
|
protected:
|
|
void Init();
|
|
void SetWorld();
|
|
|
|
undefined m_unk0x10; // 0x10
|
|
MxU8 m_flags; // 0x11
|
|
Mx3DPointFloat m_worldLocation; // 0x14
|
|
Mx3DPointFloat m_worldDirection; // 0x28
|
|
Mx3DPointFloat m_worldUp; // 0x3c
|
|
MxFloat m_worldSpeed; // 0x50
|
|
LegoROI* m_roi; // 0x54
|
|
MxBool m_cameraFlag; // 0x58
|
|
undefined m_unk0x59; // 0x59
|
|
// For tokens from the extra string that look like this:
|
|
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
|
|
Extra::ActionType m_actionType; // 0x5c
|
|
char* m_actionArgString; // 0x60
|
|
MxS32 m_actionArgNumber; // 0x64
|
|
};
|
|
|
|
// SYNTHETIC: LEGO1 0x1000c3b0
|
|
// LegoEntity::`scalar deleting destructor'
|
|
|
|
#endif // LEGOENTITY_H
|