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isle/LEGO1/lego/legoomni/include/legorace.h
jonschz fe8e56ba47
Finish JetskiRace ()
* Implement `JetskiRace::HandlePathStruct`

* Implement `JetskiRace::FUN_10016930`

* Cleanup, add BETA10

* Match HandlePathStruct

* Address review comments

* Address another review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-11-16 20:24:03 +01:00

168 lines
4.3 KiB
C++

#ifndef LEGORACE_H
#define LEGORACE_H
#include "decomp.h"
#include "legogamestate.h"
#include "legoraceactor.h"
#include "legoracemap.h"
#include "legostate.h"
#include "legoworld.h"
#include "mxrect32.h"
#include "mxtypes.h"
class Act1State;
class LegoEventNotificationParam;
class LegoPathActor;
class MxEndActionNotificationParam;
class MxNotificationParam;
class LegoPathStructNotificationParam;
// VTABLE: LEGO1 0x100d5e30
// VTABLE: BETA10 0x101be270
// SIZE 0x2c
class RaceState : public LegoState {
public:
// SIZE 0x06
struct Entry {
public:
// FUNCTION: LEGO1 0x10016000
Entry()
{
m_id = 0;
m_unk0x02 = 0;
m_score = 0;
}
MxS16 GetUnknown0x02() { return m_unk0x02; }
MxS16 GetHighScore() { return m_score; }
// FUNCTION: BETA10 0x100c96f0
MxResult Serialize(LegoFile* p_file)
{
if (p_file->IsReadMode()) {
Read(p_file, &m_id);
Read(p_file, &m_unk0x02);
Read(p_file, &m_score);
}
else if (p_file->IsWriteMode()) {
Write(p_file, m_id);
Write(p_file, m_unk0x02);
Write(p_file, m_score);
}
return SUCCESS;
}
// TODO: Possibly private
MxU8 m_id; // 0x00
MxS16 m_unk0x02; // 0x02
MxS16 m_score; // 0x04
};
RaceState();
// FUNCTION: LEGO1 0x10016010
// FUNCTION: BETA10 0x100a9040
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07d0
// STRING: BETA10 0x101f1d20
return "RaceState";
}
// FUNCTION: LEGO1 0x10016020
// FUNCTION: BETA10 0x100a8fd0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RaceState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
Entry* GetState(MxU8 p_id);
// SYNTHETIC: LEGO1 0x1000f6f0
// RaceState::~RaceState
// SYNTHETIC: LEGO1 0x100160d0
// RaceState::`scalar deleting destructor'
// TODO: Most likely getters/setters are not used according to BETA.
Entry m_state[5]; // 0x08
undefined4 m_unk0x28; // 0x28
};
// VTABLE: LEGO1 0x100d5db0
// VTABLE: BETA10 0x101be1e0
// SIZE 0x144
class LegoRace : public LegoWorld {
public:
LegoRace();
~LegoRace() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: BETA10 0x100a8970
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f07c4
return "LegoRace";
}
// FUNCTION: LEGO1 0x10015ba0
// FUNCTION: BETA10 0x100a8940
const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x10015bb0
// FUNCTION: BETA10 0x100a88d0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoRace::ClassName()) || LegoWorld::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
// FUNCTION: LEGO1 0x1000dae0
MxBool VTable0x5c() override { return TRUE; } // vtable+0x5c
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
virtual MxLong HandleClick(LegoEventNotificationParam&) = 0; // vtable+0x6c
virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&); // vtable+0x70
virtual MxLong HandleEndAction(MxEndActionNotificationParam&); // vtable+0x74
// FUNCTION: LEGO1 0x1000dab0
virtual MxLong HandleType0Notification(MxNotificationParam&) { return 0; } // vtable+0x78
// FUNCTION: LEGO1 0x1000dac0
// FUNCTION: BETA10 0x100a87d0
virtual void VTable0x7c(LegoRaceActor* p_map, MxU32 p_index) // vtable+0x7c
{
m_unk0x110[p_index] = (LegoRaceActor*) p_map;
}
// SYNTHETIC: LEGO1 0x10015cc0
// LegoRace::`scalar deleting destructor'
protected:
MxS32 m_unk0xf8; // 0xf8
MxS32 m_unk0xfc; // 0xfc
MxS32 m_unk0x100; // 0x100
MxS32 m_unk0x104; // 0x104
MxS32 m_unk0x108; // 0x108
MxS32 m_unk0x10c; // 0x10c
LegoRaceActor* m_unk0x110[3]; // 0x110
LegoGameState::Area m_destLocation; // 0x11c
LegoPathActor* m_pathActor; // 0x120
Act1State* m_act1State; // 0x124
MxStillPresenter* m_unk0x128; // 0x128
MxStillPresenter* m_unk0x12c; // 0x12c
MxRect32 m_unk0x130; // 0x130
RaceState* m_raceState; // 0x140
};
#endif // LEGORACE_H