mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-27 01:56:28 -05:00
464 lines
10 KiB
C++
464 lines
10 KiB
C++
#include "legoroi.h"
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#include "geom/legobox.h"
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#include "geom/legosphere.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "tgl/d3drm/impl.h"
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#include <string.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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DECOMP_SIZE_ASSERT(LODObject, 0x04)
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DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
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DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
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// SIZE 0x14
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typedef struct {
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const char* m_name;
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int m_red;
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int m_green;
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int m_blue;
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int m_unk0x10;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x100dbe28
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const double g_normalizeByteToFloat = 1.0 / 255;
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// GLOBAL: LEGO1 0x101011b0
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ROIColorAlias g_roiColorAliases[22] = {
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{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
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{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
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{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
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{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
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{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
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{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
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{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
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{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
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{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
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{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
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{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
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};
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// GLOBAL: LEGO1 0x10101368
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int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x10101370
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const char* g_unk0x10101370[] = {"bike", "moto", NULL};
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// GLOBAL: LEGO1 0x10101380
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const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
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// GLOBAL: LEGO1 0x10101390
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const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_unk0x101013ac = NULL;
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// GLOBAL: LEGO1 0x101013d4
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LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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g_roiConfig = p_roiConfig;
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}
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// FUNCTION: LEGO1 0x100a81d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
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{
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m_unk0xd4 = NULL;
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m_name = NULL;
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m_entity = NULL;
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}
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// FUNCTION: LEGO1 0x100a82d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
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{
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m_unk0xd4 = NULL;
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m_name = NULL;
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m_entity = NULL;
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}
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// FUNCTION: LEGO1 0x100a83c0
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LegoROI::~LegoROI()
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{
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if (comp) {
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CompoundObject::iterator iterator;
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for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) {
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ROI* child = *iterator;
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delete child;
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}
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delete comp;
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comp = 0;
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}
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if (m_name) {
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delete[] m_name;
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}
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}
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// FUNCTION: LEGO1 0x100a84a0
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LegoResult LegoROI::Read(
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OrientableROI* p_unk0xd4,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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)
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{
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LegoResult result = FAILURE;
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LegoU32 i, j;
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LegoU32 numLODs, surplusLODs;
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LegoROI* roi;
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LegoLOD* lod;
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LegoU32 length, roiLength;
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LegoChar *roiName, *textureName;
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LegoTextureInfo* textureInfo;
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ViewLODList* lodList;
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LegoU32 numROIs;
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LegoSphere sphere;
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LegoBox box;
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m_unk0xd4 = p_unk0xd4;
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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goto done;
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}
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m_name = new LegoChar[length + 1];
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if (p_storage->Read(m_name, length) != SUCCESS) {
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goto done;
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}
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m_name[length] = '\0';
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strlwr(m_name);
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if (sphere.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_sphere.Center(), sphere.GetCenter());
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m_sphere.Radius() = sphere.GetRadius();
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m_world_bounding_sphere.Radius() = m_sphere.Radius();
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if (box.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_unk0x80.Min(), box.GetMin());
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SET3(m_unk0x80.Max(), box.GetMax());
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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goto done;
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}
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if (length != 0) {
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textureName = new LegoChar[length + 1];
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if (p_storage->Read(textureName, length) != SUCCESS) {
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goto done;
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}
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textureName[length] = '\0';
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strlwr(textureName);
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}
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else {
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textureName = NULL;
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}
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if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) {
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goto done;
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}
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if (m_unk0x100) {
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for (roiLength = strlen(m_name); roiLength; roiLength--) {
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if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
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break;
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}
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}
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roiName = new LegoChar[roiLength + 1];
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memcpy(roiName, m_name, roiLength);
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roiName[roiLength] = '\0';
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lodList = p_viewLODListManager->Lookup(roiName);
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delete[] roiName;
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if (lodList == NULL) {
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goto done;
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}
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}
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else {
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if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) {
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goto done;
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}
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if (!numLODs) {
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lodList = NULL;
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}
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else {
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const LegoChar* roiName = m_name;
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LegoU32 offset;
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if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) {
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goto done;
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}
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if (numLODs > g_roiConfig) {
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surplusLODs = numLODs - g_roiConfig;
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numLODs = g_roiConfig;
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}
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else {
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surplusLODs = 0;
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}
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if (g_roiConfig <= 2) {
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for (i = 0; g_unk0x10101380[i] != NULL; i++) {
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if (!strnicmp(m_name, g_unk0x10101380[i], 4)) {
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roiName = g_unk0x10101380[i];
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break;
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}
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}
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}
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else {
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for (i = 0; g_unk0x10101370[i] != NULL; i++) {
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if (!strnicmp(m_name, g_unk0x10101370[i], 4)) {
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roiName = g_unk0x10101370[i];
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break;
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}
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}
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}
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if ((lodList = p_viewLODListManager->Lookup(roiName))) {
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for (j = 0; g_unk0x10101390[j] != NULL; j++) {
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if (!strcmpi(g_unk0x10101390[j], roiName)) {
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break;
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}
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}
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if (g_unk0x10101390[j] != NULL) {
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while (lodList->Size()) {
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delete const_cast<ViewLOD*>(lodList->PopBack());
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}
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for (j = 0; j < numLODs; j++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (j == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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numLODs++;
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}
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}
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lodList->PushBack(lod);
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}
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}
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}
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else {
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for (i = 0; i < numLODs; i++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (i == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test()) {
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numLODs++;
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}
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}
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if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) {
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goto done;
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}
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lodList->PushBack(lod);
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}
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}
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p_storage->SetPosition(offset);
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}
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}
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SetLODList(lodList);
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if (lodList != NULL) {
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lodList->Release();
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}
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if (textureName != NULL) {
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if (!strnicmp(textureName, "t_", 2)) {
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textureInfo = p_textureContainer->Get(textureName + 2);
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if (textureInfo == NULL) {
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goto done;
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}
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FUN_100a9210(textureInfo);
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FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
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}
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else {
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LegoFloat red = 1.0F;
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat other = 0.0F;
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FUN_100a9bf0(textureName, red, green, blue, other);
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FUN_100a9170(red, green, blue, other);
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}
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}
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if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
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goto done;
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}
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if (numROIs > 0) {
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comp = new CompoundObject;
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}
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for (i = 0; i < numROIs; i++) {
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// Create and initialize a sub-component
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roi = new LegoROI(p_renderer);
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if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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// Add the new sub-component to this ROI's protected list
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comp->push_back(roi);
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}
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result = SUCCESS;
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done:
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return result;
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}
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// STUB: LEGO1 0x100a90f0
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LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a9170
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LegoResult LegoROI::FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a9210
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LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a9a50
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TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
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{
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m_time = p_time;
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}
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// FUNCTION: LEGO1 0x100a9bf0
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unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
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{
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// TODO
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if (p_param == NULL) {
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return FALSE;
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}
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if (g_unk0x101013ac) {
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char buf[32];
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if (g_unk0x101013ac(p_param, buf, 32)) {
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p_param = buf;
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}
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}
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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}
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// FUNCTION: LEGO1 0x100a9c50
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unsigned char LegoROI::ColorAliasLookup(
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const char* p_param,
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_other
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)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
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unsigned int i = 0;
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do {
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if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
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p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
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p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
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p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
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p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat;
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return TRUE;
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}
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i++;
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} while ((int*) &g_roiColorAliases[i] < &g_roiConfig);
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100a9d30
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void LegoROI::FUN_100a9d30(ROIHandler p_func)
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{
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g_unk0x101013ac = p_func;
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}
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// FUNCTION: LEGO1 0x100a9e10
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void LegoROI::SetDisplayBB(int p_displayBB)
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{
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// Intentionally empty function
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}
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// FUNCTION: LEGO1 0x100aa340
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float LegoROI::IntrinsicImportance() const
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{
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return .5;
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}
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// STUB: LEGO1 0x100aa350
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void LegoROI::UpdateWorldBoundingVolumes()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100aa380
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LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
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{
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if (g_unk0x101013d4 == NULL) {
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GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
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}
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m_unk0x0c = 0;
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m_unk0x10 = 0;
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m_unk0x14 = 0;
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m_numPolys = 0;
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m_unk0x1c = 0;
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}
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// STUB: LEGO1 0x100aa450
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LegoLOD::~LegoLOD()
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{
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// TODO
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}
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// STUB: LEGO1 0x100aa510
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LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
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{
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// TODO
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return SUCCESS;
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}
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inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
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{
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return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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}
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