mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
222 lines
5.2 KiB
C++
222 lines
5.2 KiB
C++
// Lego3DView.cpp : implementation file
|
|
//
|
|
|
|
#include "lego3dview.h"
|
|
|
|
#include "viewmanager/viewmanager.h"
|
|
|
|
DECOMP_SIZE_ASSERT(Lego3DView, 0xa8)
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// Lego3DView
|
|
|
|
// FUNCTION: LEGO1 0x100aae90
|
|
Lego3DView::Lego3DView()
|
|
{
|
|
m_pViewManager = 0;
|
|
m_previousRenderTime = 0;
|
|
m_unk0x98 = 0;
|
|
m_pPointOfView = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aaf30
|
|
Lego3DView::~Lego3DView()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
// STUB: LEGO1 0x100aaf90
|
|
BOOL Lego3DView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
|
|
{
|
|
double viewAngle = 45;
|
|
double frontClippingDistance = 1;
|
|
double backClippingDistance = 5000;
|
|
|
|
if (!LegoView1::Create(rCreateStruct, pRenderer)) {
|
|
return FALSE;
|
|
}
|
|
|
|
// assert(GetView());
|
|
// GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle);
|
|
|
|
// assert(GetScene());
|
|
// assert(!m_pViewManager);
|
|
|
|
// m_pViewManager = new ViewManager(GetScene(), 0);
|
|
// m_pViewManager->SetResolution(GetWidth(), GetHeight());
|
|
// m_pViewManager->SetFrustrum(viewAngle, -frontClippingDistance, -backClippingDistance);
|
|
// m_previousRenderTime = 0;
|
|
|
|
// // NOTE: a derived class must inform view manager when it configures
|
|
// // its (Tgl) view: calling Tgl::View::SetFrustrum() should be
|
|
// // accompanied by calling ViewManager::SetFrustrum()
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100ab0b0
|
|
void Lego3DView::Destroy()
|
|
{
|
|
if (m_pPointOfView) {
|
|
m_pPointOfView = 0;
|
|
m_pViewManager->SetPOVSource(0);
|
|
}
|
|
|
|
delete m_pViewManager;
|
|
m_pViewManager = 0;
|
|
|
|
LegoView1::Destroy();
|
|
}
|
|
|
|
// STUB: LEGO1 0x100ab100
|
|
BOOL Lego3DView::Add(ViewROI& rROI)
|
|
{
|
|
// assert(m_pViewManager);
|
|
|
|
// m_pViewManager->Add(rROI);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100ab170
|
|
BOOL Lego3DView::Remove(ViewROI& rROI)
|
|
{
|
|
// assert(m_pViewManager);
|
|
|
|
// m_pViewManager->Remove(rROI);
|
|
|
|
// if (m_pPointOfView == &rROI) {
|
|
// m_pPointOfView = 0;
|
|
// m_pViewManager->SetPOVSource(0);
|
|
// }
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100ab1b0
|
|
BOOL Lego3DView::SetPointOfView(ViewROI& rROI)
|
|
{
|
|
// Tgl::DoubleMatrix4 transformation;
|
|
// Tgl::Result result;
|
|
|
|
// m_pPointOfView = &rROI;
|
|
|
|
// assert(m_pViewManager);
|
|
// m_pViewManager->SetPOVSource(m_pPointOfView);
|
|
|
|
// assert(GetCamera());
|
|
// SETMAT4(transformation, rROI.GetLocalTransform());
|
|
// result = GetCamera()->SetTransformation(transformation);
|
|
// assert(Tgl::Succeeded(result));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100ab210
|
|
BOOL Lego3DView::Moved(ViewROI& rROI)
|
|
{
|
|
// assert(m_pViewManager);
|
|
|
|
// m_pViewManager->Moved(rROI);
|
|
|
|
// if (m_pPointOfView == &rROI) {
|
|
// // move the camera
|
|
// Tgl::DoubleMatrix4 transformation;
|
|
// Tgl::Result result;
|
|
|
|
// assert(GetCamera());
|
|
|
|
// SETMAT4(transformation, rROI.GetLocalTransform());
|
|
// result = GetCamera()->SetTransformation(transformation);
|
|
// assert(Tgl::Succeeded(result));
|
|
// }
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100ab270
|
|
double Lego3DView::Render(double p_und)
|
|
{
|
|
// assert(m_pViewManager);
|
|
|
|
// m_pViewManager->Update(m_previousRenderTime);
|
|
|
|
// m_previousRenderTime = LegoView1::Render();
|
|
|
|
return m_previousRenderTime;
|
|
}
|
|
|
|
/*
|
|
virtual Tgl::Result Tgl::View::Pick(unsigned long x,
|
|
unsigned long y,
|
|
const Tgl::Group** ppGroupsToPickFrom,
|
|
int groupsToPickFromCount,
|
|
const Tgl::Group**& rppPickedGroups,
|
|
int& rPickedGroupCount) = 0;
|
|
*/
|
|
|
|
// typedef std::map<const Tgl::Group*, const ROI*, std::less<const Tgl::Group*>> Group2ROI;
|
|
|
|
// STUB: LEGO1 0x100ab2b0
|
|
ViewROI* Lego3DView::Pick(unsigned long x, unsigned long y)
|
|
{
|
|
// const ROIList& visible_rois = m_pViewManager->GetVisibleROIs();
|
|
// int n_in = 0, n_out;
|
|
// const Tgl::Group** groups_in = new const Tgl::Group*[visible_rois.size()];
|
|
// const Tgl::Group** groups_out = NULL;
|
|
// Group2ROI roi_map;
|
|
// ViewROI* viewROI = NULL;
|
|
|
|
// // generate the list of groups to pick from which is all the geometry
|
|
// // groups of all the currently visible ROIs in the view manager.
|
|
// // Also, construct a mapping from each group back to it's ROI since that's
|
|
// // what we need to return.
|
|
// //
|
|
// WALK_STL_OBJECT(visible_rois, ROIList, vi)
|
|
// {
|
|
// ViewROI* vroi = (ViewROI*) (*vi);
|
|
// Tgl::Group* g = vroi->GetGeometry();
|
|
// assert(g);
|
|
// groups_in[n_in++] = g;
|
|
// roi_map[g] = *vi;
|
|
// }
|
|
|
|
// // perform the pick on our TglView passing the visible groups
|
|
// //
|
|
// Tgl::View* tglview = GetView();
|
|
// assert(tglview);
|
|
// tglview->Pick(x, y, groups_in, n_in, groups_out, n_out);
|
|
|
|
// // search the returned group hierarchy from the bottom for the
|
|
// // first group which was in groups_in.
|
|
// //
|
|
// for (int i = n_out - 1; i >= 0; i--) {
|
|
// const Tgl::Group* g = (const Tgl::Group*) (groups_out[i]);
|
|
// if (!g) // null entries means group node wasn't in groups_in
|
|
// continue;
|
|
// Group2ROI::iterator gi = roi_map.find(g);
|
|
// if (gi != roi_map.end()) {
|
|
// viewROI = (ViewROI*) ((*gi).second);
|
|
// break;
|
|
// }
|
|
// }
|
|
|
|
// // delete the heap allocated arrays.
|
|
// //
|
|
// delete[] groups_in;
|
|
// if (groups_out)
|
|
// delete[] groups_out;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// double Lego3DView::GetTargetRenderingRate() const
|
|
// {
|
|
// double secondsAllowed;
|
|
|
|
// assert(m_pViewManager);
|
|
|
|
// secondsAllowed = m_pViewManager->GetSecondsAllowed();
|
|
|
|
// return (secondsAllowed ? (1 / secondsAllowed) : HUGE_VAL);
|
|
// }
|