isle/LEGO1/tgl/d3drm/device.cpp
Christian Semmler 3b155bfe38
(Discussion/Proposals) Consistency regarding annotations of header-implemented functions (#316)
* Open discussion

* Move annotations of header-implemented functions back to `.h` files

* Adjust `README.md`

* Relocate annotation

* linter

* Comment markers in headers only, rename script, update github actions

* type hint compat

* Rename github action, better argparse for linter

* Type hints, working test for byname ignore

* Move annotation

* CI rename and enable warnfail, enforce mode always on

* Two step linting

* or one step

* continue on error

* two jobs instead

* Fixes

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-12 20:27:17 +01:00

82 lines
2 KiB
C++

#include "impl.h"
#include <d3drmwin.h>
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a2bf0
void* DeviceImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a2c00
unsigned long DeviceImpl::GetWidth()
{
return m_data->GetWidth();
}
// FUNCTION: LEGO1 0x100a2c10
unsigned long DeviceImpl::GetHeight()
{
return m_data->GetHeight();
}
// FUNCTION: LEGO1 0x100a2c20
Result DeviceImpl::SetColorModel(ColorModel)
{
return Success;
}
// FUNCTION: LEGO1 0x100a2c30
Result DeviceImpl::SetShadingModel(ShadingModel model)
{
// Doesn't match well even though we know this is exactly
// the original code thanks to the jump table.
D3DRMRENDERQUALITY renderQuality = Translate(model);
return ResultVal(m_data->SetQuality(renderQuality));
}
// FUNCTION: LEGO1 0x100a2ca0
Result DeviceImpl::SetShadeCount(unsigned long shadeCount)
{
return ResultVal(m_data->SetShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2cc0
Result DeviceImpl::SetDither(int dither)
{
return ResultVal(m_data->SetDither(dither));
}
// Probably wrong, not sure what's going on in this method.
// FUNCTION: LEGO1 0x100a2ce0
void DeviceImpl::InitFromD3DDevice(Device*)
{
// Device argument is intentionally unused.
IDirect3DRMWinDevice* winDevice;
if (ResultVal(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
m_data->InitFromD3D((LPDIRECT3D) &winDevice, (LPDIRECT3DDEVICE) m_data);
winDevice->Release();
}
}
// Really don't know what's going on here. Seems it will call down to Init
// but the decomp suggests it otherwise looks the same as InitFromD3D but Init
// takes widly different parameters.
// FUNCTION: LEGO1 0x100a2d20
void DeviceImpl::InitFromWindowsDevice(Device*)
{
// Device argument is intentionally unused.
IDirect3DRMWinDevice* winDevice;
if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
// m_data->Init(??);
winDevice->Release();
}
}
// FUNCTION: LEGO1 0x100a2d60
Result DeviceImpl::Update()
{
return ResultVal(m_data->Update());
}