isle/LEGO1/mxgeometry/mxgeometry3d.h
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00

52 lines
1.2 KiB
C++

#ifndef MXGEOMETRY3D_H
#define MXGEOMETRY3D_H
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d4488
// SIZE 0x14
class Mx3DPointFloat : public Vector3 {
public:
inline Mx3DPointFloat() : Vector3(m_elements) {}
inline Mx3DPointFloat(float p_x, float p_y, float p_z) : Vector3(m_elements)
{
m_elements[0] = p_x;
m_elements[1] = p_y;
m_elements[2] = p_z;
}
// SYNTHETIC: LEGO1 0x1001d170
// Mx3DPointFloat::Mx3DPointFloat
// FUNCTION: LEGO1 0x10003c10
virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
inline void CopyFrom(const Mx3DPointFloat& p_other)
{
// ALPHA: 0x10010860, multiple indirections to this call
EqualsImpl(p_other.m_data);
float* dest = m_elements;
const float* src = p_other.m_elements;
for (size_t i = sizeof(m_elements) / sizeof(float); i > 0; --i) {
*dest++ = *src++;
}
}
inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
private:
float m_elements[3];
};
// VTABLE: LEGO1 0x100d41e8
// SIZE 0x18
class Mx4DPointFloat : public Vector4 {
public:
inline Mx4DPointFloat() : Vector4(m_elements) {}
private:
float m_elements[4];
};
#endif // MXGEOMETRY3D_H