mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 23:57:54 -05:00
9e686e2a87
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
#include "legoroi.h"
|
|
|
|
#include <string.h>
|
|
|
|
DECOMP_SIZE_ASSERT(LegoROI, 0x10c);
|
|
|
|
// SIZE 0x14
|
|
typedef struct {
|
|
const char* m_name;
|
|
int m_red;
|
|
int m_green;
|
|
int m_blue;
|
|
int m_unk0x10;
|
|
} ROIColorAlias;
|
|
|
|
// GLOBAL: LEGO1 0x100dbe28
|
|
const double g_normalizeByteToFloat = 1.0 / 255;
|
|
|
|
// GLOBAL: LEGO1 0x101011b0
|
|
ROIColorAlias g_roiColorAliases[22] = {
|
|
{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
|
|
{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
|
|
{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
|
|
{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
|
|
{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
|
|
{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
|
|
{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
|
|
{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
|
|
{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
|
|
{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
|
|
{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
|
|
};
|
|
|
|
// GLOBAL: LEGO1 0x10101368
|
|
int g_roiConfig = 100;
|
|
|
|
// GLOBAL: LEGO1 0x101013ac
|
|
ROIHandler g_someHandlerFunction = NULL;
|
|
|
|
// FUNCTION: LEGO1 0x100a46a0
|
|
void LegoROI::WrappedSetLocalTransform(Matrix4& p_transform)
|
|
{
|
|
SetLocalTransform(p_transform);
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a46b0
|
|
void LegoROI::FUN_100a46b0(Matrix4& p_transform)
|
|
{
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a58f0
|
|
void LegoROI::FUN_100a58f0(Matrix4& p_transform)
|
|
{
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a81c0
|
|
void LegoROI::configureLegoROI(int p_roiConfig)
|
|
{
|
|
g_roiConfig = p_roiConfig;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a9a50
|
|
LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, int p_time) : ViewROI(p_renderer, p_lodList)
|
|
{
|
|
m_time = p_time;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9bf0
|
|
unsigned char LegoROI::CallTheHandlerFunction(
|
|
char* p_param,
|
|
float& p_red,
|
|
float& p_green,
|
|
float& p_blue,
|
|
float& p_other
|
|
)
|
|
{
|
|
// TODO
|
|
if (p_param == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (g_someHandlerFunction) {
|
|
char buf[32];
|
|
if (g_someHandlerFunction(p_param, buf, 32)) {
|
|
p_param = buf;
|
|
}
|
|
}
|
|
|
|
return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9c50
|
|
unsigned char LegoROI::ColorAliasLookup(char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other)
|
|
{
|
|
// TODO: this seems awfully hacky for these devs. is there a dynamic way
|
|
// to represent `the end of this array` that would improve this?
|
|
unsigned int i = 0;
|
|
do {
|
|
if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
|
|
p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
|
|
p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
|
|
p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
|
|
p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat;
|
|
return TRUE;
|
|
}
|
|
i++;
|
|
} while ((int*) &g_roiColorAliases[i] < &g_roiConfig);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9d30
|
|
void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
|
|
{
|
|
g_someHandlerFunction = p_func;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9e10
|
|
void LegoROI::SetDisplayBB(int p_displayBB)
|
|
{
|
|
// Intentionally empty function
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa340
|
|
float LegoROI::IntrinsicImportance() const
|
|
{
|
|
return .5;
|
|
}
|
|
|
|
// Note: Actually part of parent class (doesn't exist yet)
|
|
// STUB: LEGO1 0x100aa350
|
|
void LegoROI::UpdateWorldBoundingVolumes()
|
|
{
|
|
// TODO
|
|
}
|