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9e686e2a87
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef LEGOVEHICLEBUILDSTATE_H
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#define LEGOVEHICLEBUILDSTATE_H
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#include "decomp.h"
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#include "legostate.h"
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#include "mxstring.h"
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// VTABLE: LEGO1 0x100d66e0
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// SIZE 0x50
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class LegoVehicleBuildState : public LegoState {
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public:
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LegoVehicleBuildState(char* p_classType);
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// FUNCTION: LEGO1 0x10025ff0
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inline const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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}
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// FUNCTION: LEGO1 0x10026000
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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}
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x100260a0
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// LegoVehicleBuildState::`scalar deleting destructor'
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private:
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StateStruct m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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// * LegoCopterBuildState
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// * LegoDuneCarBuildState
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// * LegoJetskiBuildState
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MxString m_className; // 0x38
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// Known States:
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// * 1 == enter(ing) build screen
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// * 3 == cutscene/dialogue
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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undefined m_unk0x4d; // 0x4d
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undefined m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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#endif // LEGOVEHICLEBUILDSTATE_H
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