isle/LEGO1/lego/legoomni/include/legoutil.h
Misha bad32149ca
implement LegoGameState::StopPreviousAction (#511)
* implement RemoveFromWorld

* fix unloading

* Rename stuff, add default arg

* Rename functions

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-31 13:34:36 +01:00

24 lines
748 B
C++

#ifndef LEGOUTIL_H
#define LEGOUTIL_H
#include "extra.h"
#include "mxtypes.h"
#include "mxutil.h"
#include <windows.h>
class MxAtomId;
class LegoEntity;
class LegoAnimPresenter;
void FUN_1003e050(LegoAnimPresenter* p_presenter);
Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
void FUN_1003ef00(MxBool);
void SetAppCursor(WPARAM p_wparam);
MxBool FUN_1003ef60();
MxBool RemoveFromWorld(MxAtomId& p_atomId1, MxS32 p_id1, MxAtomId& p_atomId2, MxS32 p_id2);
#endif // LEGOUTIL_H