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109 lines
2.3 KiB
C++
109 lines
2.3 KiB
C++
#ifndef LEGOPATHEDGECONTAINER_H
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#define LEGOPATHEDGECONTAINER_H
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoPathBoundary;
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struct LegoPathCtrlEdge;
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// SIZE 0x08
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struct LegoBoundaryEdge {
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LegoBoundaryEdge() {}
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// FUNCTION: BETA10 0x100bd620
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LegoBoundaryEdge(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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}
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LegoPathCtrlEdge* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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int operator==(LegoBoundaryEdge) const { return 0; }
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int operator<(LegoBoundaryEdge) const { return 0; }
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};
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// SIZE 0x10
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struct LegoBEWithFloat {
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LegoBEWithFloat()
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{
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m_edge = NULL;
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m_boundary = NULL;
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m_next = NULL;
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m_unk0x0c = 0.0f;
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}
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// FUNCTION: BETA10 0x100bd9a0
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LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_unk0x0c)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_next = NULL;
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m_unk0x0c = p_unk0x0c;
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}
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// FUNCTION: BETA10 0x100bd9f0
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LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, LegoBEWithFloat* p_next, MxFloat p_unk0x0c)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_next = p_next;
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m_unk0x0c = p_unk0x0c;
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}
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LegoPathCtrlEdge* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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LegoBEWithFloat* m_next; // 0x08
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MxFloat m_unk0x0c; // 0x0c
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int operator==(LegoBEWithFloat) const { return 0; }
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int operator<(LegoBEWithFloat) const { return 0; }
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};
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struct LegoBEWithFloatComparator {
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// FUNCTION: BETA10 0x100bef80
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bool operator()(LegoBEWithFloat* const& p_a, LegoBEWithFloat* const& p_b) const
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{
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return p_a->m_unk0x0c < p_b->m_unk0x0c;
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}
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};
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typedef multiset<LegoBEWithFloat*, LegoBEWithFloatComparator> LegoBEWithFloatSet;
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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c_bit1 = 0x01
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};
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// FUNCTION: BETA10 0x100118e0
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LegoPathEdgeContainer()
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{
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m_boundary = NULL;
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m_flags = 0;
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}
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// FUNCTION: BETA10 0x100bd660
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void SetBit1(MxU32 p_set)
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{
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if (p_set) {
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m_flags |= c_bit1;
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}
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else {
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m_flags &= ~c_bit1;
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}
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}
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// FUNCTION: BETA10 0x1001cb50
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MxU32 GetBit1() { return m_flags & c_bit1; }
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Mx3DPointFloat m_position; // 0x0c
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Mx3DPointFloat m_direction; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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MxU8 m_flags; // 0x38
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};
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#endif // LEGOPATHEDGECONTAINER_H
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