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1aff40dd94
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
#ifndef LEGOBUILDINGMANAGER_H
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#define LEGOBUILDINGMANAGER_H
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#include "decomp.h"
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#include "misc/legotypes.h"
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#include "mxcore.h"
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class LegoEntity;
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class LegoROI;
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class LegoStorage;
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class LegoWorld;
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class LegoCacheSound;
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class LegoPathBoundary;
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// SIZE 0x2c
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struct LegoBuildingInfo {
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enum {
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c_hasVariants = 0x01,
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c_hasSounds = 0x02,
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c_hasMoves = 0x04,
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c_hasMoods = 0x08
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};
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LegoEntity* m_entity; // 0x00
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const char* m_variant; // 0x04
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MxU32 m_sound; // 0x08
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MxU32 m_move; // 0x0c
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MxU8 m_mood; // 0x10
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MxS8 m_unk0x11; // 0x11
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MxS8 m_initialUnk0x11; // 0x12 - initial value loaded to m_unk0x11
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MxU8 m_flags; // 0x13
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float m_unk0x14; // 0x14
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const char* m_boundaryName; // 0x18
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float m_x; // 0x1c
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float m_y; // 0x20
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float m_z; // 0x24
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LegoPathBoundary* m_boundary; // 0x28
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};
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// VTABLE: LEGO1 0x100d6f50
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// SIZE 0x30
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class LegoBuildingManager : public MxCore {
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public:
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// SIZE 0x14
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struct AnimEntry {
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LegoEntity* m_entity; // 0x00
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LegoROI* m_roi; // 0x04
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MxLong m_time; // 0x08
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float m_unk0x0c; // 0x0c
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MxBool m_muted; // 0x10
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};
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LegoBuildingManager();
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~LegoBuildingManager() override;
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1002f930
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f37d0
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return "LegoBuildingManager";
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}
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static void configureLegoBuildingManager(MxS32);
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static void SetCustomizeAnimFile(const char* p_value);
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void Init();
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void LoadWorldInfo();
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void CreateBuilding(MxS32 p_index, LegoWorld* p_world);
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void Reset();
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MxResult Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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LegoBuildingInfo* GetInfo(LegoEntity* p_entity);
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MxBool SwitchVariant(LegoEntity* p_entity);
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MxBool SwitchSound(LegoEntity* p_entity);
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MxBool SwitchMove(LegoEntity* p_entity);
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MxBool SwitchMood(LegoEntity* p_entity);
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MxU32 GetAnimationId(LegoEntity* p_entity);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
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MxBool FUN_10030000(LegoEntity* p_entity);
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MxBool FUN_10030030(MxS32 p_index);
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MxBool FUN_10030110(LegoBuildingInfo* p_data);
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void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length, MxBool p_haveSound, MxBool p_unk0x28);
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void FUN_10030590();
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void AdjustHeight(MxS32 p_index);
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MxResult FUN_10030630();
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LegoBuildingInfo* GetInfoArray(MxS32& p_length);
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void FUN_100307b0(LegoEntity* p_entity, MxS32 p_adjust);
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void FUN_10030800();
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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// SYNTHETIC: LEGO1 0x1002f940
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// LegoBuildingManager::`scalar deleting destructor'
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private:
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static char* g_customizeAnimFile;
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static MxS32 g_maxMove[16];
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static MxU32 g_maxSound;
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MxU8 m_nextVariant; // 0x08
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MxBool m_unk0x09; // 0x09
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AnimEntry* m_entries[5]; // 0x0c
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MxS8 m_numEntries; // 0x20
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LegoCacheSound* m_sound; // 0x24
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MxBool m_unk0x28; // 0x28
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LegoWorld* m_world; // 0x2c
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};
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#endif // LEGOBUILDINGMANAGER_H
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