mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 01:28:30 -05:00
5f00634b9c
* Implement LegoMeterPresenter::DrawMeter * New MxRect16 header, offsets and size annotations * Missing mxtypes include
181 lines
5.5 KiB
C++
181 lines
5.5 KiB
C++
#ifndef MXBITMAP_H
|
|
#define MXBITMAP_H
|
|
|
|
#include "mxcore.h"
|
|
#include "mxtypes.h"
|
|
|
|
#include <ddraw.h>
|
|
#include <stdlib.h>
|
|
|
|
class MxPalette;
|
|
|
|
// The stock BITMAPINFO struct from wingdi.h only makes room for one color
|
|
// in the palette. It seems like the expectation (if you use the struct)
|
|
// is to malloc as much as you actually need, and then index into the array
|
|
// anyway even though its stated size is [1].
|
|
// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo
|
|
// In our case, the size 0x428 is used frequently, which matches
|
|
// a 40-byte header plus 256 colors, so just use that as our template.
|
|
|
|
// SIZE 0x428
|
|
struct MxBITMAPINFO {
|
|
BITMAPINFOHEADER m_bmiHeader;
|
|
RGBQUAD m_bmiColors[256];
|
|
|
|
static MxU32 Size() { return sizeof(MxBITMAPINFO); }
|
|
};
|
|
|
|
// Non-standard value for biCompression in the BITMAPINFOHEADER struct.
|
|
// By default, uncompressed bitmaps (BI_RGB) are stored in bottom-up order.
|
|
// You can specify that the bitmap has top-down order instead by providing
|
|
// a negative number for biHeight. It could be that Mindscape decided on a
|
|
// belt & suspenders approach here.
|
|
#define BI_RGB_TOPDOWN 0x10
|
|
|
|
// SIZE 0x20
|
|
// VTABLE: LEGO1 0x100dc7b0
|
|
// VTABLE: BETA10 0x101c21f8
|
|
class MxBitmap : public MxCore {
|
|
public:
|
|
MxBitmap();
|
|
~MxBitmap() override; // vtable+00
|
|
|
|
virtual MxResult ImportBitmap(MxBitmap* p_bitmap); // vtable+14
|
|
virtual MxResult ImportBitmapInfo(MxBITMAPINFO* p_info); // vtable+18
|
|
virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool); // vtable+1c
|
|
virtual MxResult LoadFile(HANDLE p_handle); // vtable+20
|
|
virtual MxLong Read(const char* p_filename); // vtable+24
|
|
|
|
// FUNCTION: LEGO1 0x1004e0d0
|
|
// FUNCTION: BETA10 0x10060fc0
|
|
virtual int VTable0x28(int) { return -1; } // vtable+28
|
|
|
|
virtual void BitBlt(
|
|
MxBitmap* p_src,
|
|
MxS32 p_left,
|
|
MxS32 p_top,
|
|
MxS32 p_right,
|
|
MxS32 p_bottom,
|
|
MxS32 p_width,
|
|
MxS32 p_height
|
|
); // vtable+2c
|
|
virtual void BitBltTransparent(
|
|
MxBitmap* p_src,
|
|
MxS32 p_left,
|
|
MxS32 p_top,
|
|
MxS32 p_right,
|
|
MxS32 p_bottom,
|
|
MxS32 p_width,
|
|
MxS32 p_height
|
|
); // vtable+30
|
|
virtual MxPalette* CreatePalette(); // vtable+34
|
|
virtual void ImportPalette(MxPalette* p_palette); // vtable+38
|
|
virtual MxResult SetBitDepth(MxBool); // vtable+3c
|
|
virtual MxResult StretchBits(
|
|
HDC p_hdc,
|
|
MxS32 p_xSrc,
|
|
MxS32 p_ySrc,
|
|
MxS32 p_xDest,
|
|
MxS32 p_yDest,
|
|
MxS32 p_destWidth,
|
|
MxS32 p_destHeight
|
|
); // vtable+40
|
|
|
|
// Bit mask trick to round up to the nearest multiple of four.
|
|
// Pixel data may be stored with padding.
|
|
// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
|
|
// FUNCTION: BETA10 0x1002c510
|
|
inline MxLong AlignToFourByte(MxLong p_value) const { return (p_value + 3) & -4; }
|
|
|
|
// DECOMP: This could be a free function. It is static here because it has no
|
|
// reference to "this". In the beta it is called in two places:
|
|
// 1. GetBmiHeightAbs
|
|
// 2. at 0x101523b9, in reference to BITMAPINFOHEADER.biHeight
|
|
// FUNCTION: BETA10 0x1002c690
|
|
static MxLong HeightAbs(MxLong p_value) { return p_value > 0 ? p_value : -p_value; }
|
|
|
|
inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
|
|
|
|
// FUNCTION: BETA10 0x1002c440
|
|
inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
|
|
inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
|
|
inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
|
|
|
|
// FUNCTION: BETA10 0x1002c470
|
|
inline MxLong GetBmiHeightAbs() const { return HeightAbs(m_bmiHeader->biHeight); }
|
|
|
|
// FUNCTION: BETA10 0x10083900
|
|
inline MxU8* GetImage() const { return m_data; }
|
|
|
|
// FUNCTION: BETA10 0x100838d0
|
|
inline MxBITMAPINFO* GetBitmapInfo() const { return m_info; }
|
|
|
|
// FUNCTION: BETA10 0x100982b0
|
|
inline MxLong GetDataSize() const { return AlignToFourByte(m_bmiHeader->biWidth) * GetBmiHeightAbs(); }
|
|
|
|
// FUNCTION: BETA10 0x1002c4b0
|
|
inline MxBool IsTopDown()
|
|
{
|
|
if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
|
|
return TRUE;
|
|
}
|
|
else {
|
|
return m_bmiHeader->biHeight < 0;
|
|
}
|
|
}
|
|
|
|
inline MxLong GetAdjustedStride()
|
|
{
|
|
if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN || m_bmiHeader->biHeight < 0) {
|
|
return GetBmiStride();
|
|
}
|
|
else {
|
|
return -GetBmiStride();
|
|
}
|
|
}
|
|
|
|
// FUNCTION: BETA10 0x1002c320
|
|
inline MxU8* GetStart(MxS32 p_left, MxS32 p_top)
|
|
{
|
|
if (m_bmiHeader->biCompression == BI_RGB) {
|
|
return m_data + p_left +
|
|
AlignToFourByte(GetBmiWidth()) * (IsTopDown() ? p_top : (GetBmiHeightAbs() - 1) - p_top);
|
|
}
|
|
else if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
|
|
return m_data;
|
|
}
|
|
else {
|
|
return m_data + AlignToFourByte(GetBmiWidth()) * (IsTopDown() ? 0 : (GetBmiHeightAbs() - 1));
|
|
}
|
|
}
|
|
|
|
// SYNTHETIC: LEGO1 0x100bc9f0
|
|
// SYNTHETIC: BETA10 0x1013dcd0
|
|
// MxBitmap::`scalar deleting destructor'
|
|
|
|
private:
|
|
// FUNCTION: BETA10 0x1013dd10
|
|
inline MxLong MxBitmapInfoSize() const { return sizeof(MxBITMAPINFO); }
|
|
|
|
// FUNCTION: BETA10 0x1013dd30
|
|
inline MxBool IsBottomUp()
|
|
{
|
|
if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
|
|
return FALSE;
|
|
}
|
|
else {
|
|
return m_bmiHeader->biHeight > 0;
|
|
}
|
|
}
|
|
|
|
MxResult ImportColorsToPalette(RGBQUAD*, MxPalette*);
|
|
|
|
MxBITMAPINFO* m_info; // 0x08
|
|
BITMAPINFOHEADER* m_bmiHeader; // 0x0c
|
|
RGBQUAD* m_paletteData; // 0x10
|
|
MxU8* m_data; // 0x14
|
|
MxBool m_isHighColor; // 0x18
|
|
MxPalette* m_palette; // 0x1c
|
|
};
|
|
|
|
#endif // MXBITMAP_H
|