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49c17c9c6a
* Implement/match LegoEntity::SwitchSound * Name * Name * Implement/match LegoEntity::SwitchMove * Mood
78 lines
1.4 KiB
C++
78 lines
1.4 KiB
C++
#ifndef LEGOACTORS_H
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#define LEGOACTORS_H
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#include "decomp.h"
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#include "mxtypes.h"
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class LegoExtraActor;
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class LegoROI;
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// SIZE 0x108
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struct LegoActorInfo {
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// SIZE 0x18
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struct Part {
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MxU8* m_unk0x00; // 0x00
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const char** m_unk0x04; // 0x04
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MxU8 m_unk0x08; // 0x08
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MxU8* m_unk0x0c; // 0x0c
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const char** m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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};
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const char* m_name; // 0x00
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LegoROI* m_roi; // 0x04
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LegoExtraActor* m_actor; // 0x08
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MxS32 m_sound; // 0x0c
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MxS32 m_move; // 0x10
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MxU8 m_mood; // 0x14
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Part m_parts[10]; // 0x18
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};
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// SIZE 0x58
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struct LegoActorLOD {
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enum {
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c_flag1 = 0x01,
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c_flag2 = 0x02
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};
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const char* m_name; // 0x00
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const char* m_parentName; // 0x04
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MxU32 m_flags; // 0x08
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float m_boundingSphere[4]; // 0x0c
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float m_boundingBox[6]; // 0x1c
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float m_position[3]; // 0x34
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float m_direction[3]; // 0x40
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float m_up[3]; // 0x4c
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};
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enum LegoActorLODs {
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c_topLOD,
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c_bodyLOD,
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c_infohatLOD,
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c_infogronLOD,
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c_headLOD,
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c_armlftLOD,
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c_armrtLOD,
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c_clawlftLOD,
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c_clawrtLOD,
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c_leglftLOD,
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c_legrtLOD
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};
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enum LegoActorParts {
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c_bodyPart,
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c_infohatPart,
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c_infogronPart,
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c_headPart,
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c_armlftPart,
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c_armrtPart,
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c_clawlftPart,
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c_clawrtPart,
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c_leglftPart,
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c_legrtPart
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};
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extern LegoActorInfo g_actorInfoInit[66];
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extern LegoActorLOD g_actorLODs[11];
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#endif // LEGOACTORS_H
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