isle/LEGO1/lego/legoomni/include/legoactorpresenter.h
MS ac41854149
Add static HandlerClassName function (#973)
* Add static HandlerClassName function

* Use method in PresenterNameDispatch
2024-05-30 19:10:41 +02:00

43 lines
1 KiB
C++

#ifndef LEGOACTORPRESENTER_H
#define LEGOACTORPRESENTER_H
#include "legoentitypresenter.h"
// VTABLE: LEGO1 0x100d5320
// SIZE 0x50
class LegoActorPresenter : public LegoEntityPresenter {
public:
// LegoActorPresenter() {}
// FUNCTION: LEGO1 0x100679c0
~LegoActorPresenter() override {}
// FUNCTION: BETA10 0x100a6f10
static const char* HandlerClassName()
{
// STRING: LEGO1 0x100f06a4
return "LegoActorPresenter";
}
// FUNCTION: LEGO1 0x1000cb10
// FUNCTION: BETA10 0x100a6ee0
inline const char* ClassName() const override // vtable+0x0c
{
return HandlerClassName();
}
// FUNCTION: LEGO1 0x1000cb20
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActorPresenter::ClassName()) || LegoEntityPresenter::IsA(p_name);
}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void ParseExtra() override; // vtable+0x30
};
// SYNTHETIC: LEGO1 0x1000cc30
// LegoActorPresenter::`scalar deleting destructor'
#endif // LEGOACTORPRESENTER_H