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https://github.com/isledecomp/isle.git
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230 lines
6.6 KiB
C++
230 lines
6.6 KiB
C++
#ifndef MXREGIONLIST_H
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#define MXREGIONLIST_H
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#include "mxlist.h"
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// SIZE 0x08
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struct MxRegionLeftRight {
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MxRegionLeftRight(MxS32 p_left, MxS32 p_right)
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{
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m_left = p_left;
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m_right = p_right;
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}
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MxRegionLeftRight* Clone() { return new MxRegionLeftRight(m_left, m_right); }
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inline MxS32 GetLeft() { return m_left; }
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inline MxS32 GetRight() { return m_right; }
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inline void SetLeft(MxS32 p_left) { m_left = p_left; }
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inline void SetRight(MxS32 p_right) { m_right = p_right; }
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inline MxBool IntersectsWith(MxRect32& p_rect) { return m_left < p_rect.GetRight() && p_rect.GetTop() < m_right; }
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private:
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MxS32 m_left; // 0x00
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MxS32 m_right; // 0x04
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};
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// VTABLE: LEGO1 0x100dcc40
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// class MxCollection<MxRegionLeftRight *>
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// VTABLE: LEGO1 0x100dcc58
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// class MxList<MxRegionLeftRight *>
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// VTABLE: LEGO1 0x100dcc70
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// class MxPtrList<MxRegionLeftRight>
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// VTABLE: LEGO1 0x100dcc88
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// SIZE 0x18
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class MxRegionLeftRightList : public MxPtrList<MxRegionLeftRight> {
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public:
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MxRegionLeftRightList() : MxPtrList<MxRegionLeftRight>(TRUE) {}
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// SYNTHETIC: LEGO1 0x100c4e90
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// MxRegionLeftRightList::`scalar deleting destructor'
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};
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// VTABLE: LEGO1 0x100dcbf8
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// class MxPtrListCursor<MxRegionLeftRight>
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// VTABLE: LEGO1 0x100dcc28
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// class MxListCursor<MxRegionLeftRight *>
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// VTABLE: LEGO1 0x100dcc10
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class MxRegionLeftRightListCursor : public MxPtrListCursor<MxRegionLeftRight> {
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public:
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MxRegionLeftRightListCursor(MxRegionLeftRightList* p_list) : MxPtrListCursor<MxRegionLeftRight>(p_list) {}
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};
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// SIZE 0x0c
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struct MxRegionTopBottom {
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MxRegionTopBottom(MxRect32& p_rect);
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MxRegionTopBottom(MxS32 p_top, MxS32 p_bottom);
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~MxRegionTopBottom() { delete m_leftRightList; }
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MxRegionTopBottom* Clone();
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void FUN_100c5280(MxS32 p_left, MxS32 p_right);
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MxBool FUN_100c57b0(MxRect32& p_rect);
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inline MxS32 GetTop() { return m_top; }
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inline MxS32 GetBottom() { return m_bottom; }
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inline void SetTop(MxS32 p_top) { m_top = p_top; }
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inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
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inline MxBool IntersectsWith(MxRect32& p_rect) { return m_top < p_rect.GetBottom() && p_rect.GetTop() < m_bottom; }
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friend class MxRegionTopBottomList;
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friend class MxRegionCursor;
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private:
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MxS32 m_top; // 0x00
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MxS32 m_bottom; // 0x04
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MxRegionLeftRightList* m_leftRightList; // 0x08
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};
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// VTABLE: LEGO1 0x100dcb10
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// class MxCollection<MxRegionTopBottom *>
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// VTABLE: LEGO1 0x100dcb28
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// class MxList<MxRegionTopBottom *>
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// VTABLE: LEGO1 0x100dcb40
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// class MxPtrList<MxRegionTopBottom>
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// VTABLE: LEGO1 0x100dcb58
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// SIZE 0x18
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class MxRegionTopBottomList : public MxPtrList<MxRegionTopBottom> {
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public:
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MxRegionTopBottomList() : MxPtrList<MxRegionTopBottom>(TRUE) {}
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// SYNTHETIC: LEGO1 0x100c3410
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// MxRegionTopBottomList::`scalar deleting destructor'
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};
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// VTABLE: LEGO1 0x100dcb70
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// class MxPtrListCursor<MxRegionTopBottom>
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// VTABLE: LEGO1 0x100dcba0
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// class MxListCursor<MxRegionTopBottom *>
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// TODO: The initialize list param type should be MxRegionTopBottomList, but doing that
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// drastically reduced the match percentage for MxRegion::VTable0x18.
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// It also works with MxPtrList, so we'll do that until we figure this out.
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// VTABLE: LEGO1 0x100dcb88
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class MxRegionTopBottomListCursor : public MxPtrListCursor<MxRegionTopBottom> {
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public:
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MxRegionTopBottomListCursor(MxPtrList<MxRegionTopBottom>* p_list) : MxPtrListCursor<MxRegionTopBottom>(p_list) {}
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};
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// TEMPLATE: LEGO1 0x100c32e0
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// MxCollection<MxRegionTopBottom *>::Compare
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// TEMPLATE: LEGO1 0x100c32f0
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// MxCollection<MxRegionTopBottom *>::~MxCollection<MxRegionTopBottom *>
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// TEMPLATE: LEGO1 0x100c3340
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// MxCollection<MxRegionTopBottom *>::Destroy
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// TEMPLATE: LEGO1 0x100c3350
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// MxList<MxRegionTopBottom *>::~MxList<MxRegionTopBottom *>
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// TEMPLATE: LEGO1 0x100c33e0
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// MxPtrList<MxRegionTopBottom>::Destroy
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// TEMPLATE: LEGO1 0x100c3480
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// MxPtrList<MxRegionTopBottom>::~MxPtrList<MxRegionTopBottom>
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// SYNTHETIC: LEGO1 0x100c34d0
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// MxCollection<MxRegionTopBottom *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100c3540
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// MxList<MxRegionTopBottom *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100c35f0
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// MxPtrList<MxRegionTopBottom>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100c3be0
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// MxRegionTopBottomListCursor::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100c3c50
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// MxPtrListCursor<MxRegionTopBottom>::~MxPtrListCursor<MxRegionTopBottom>
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// SYNTHETIC: LEGO1 0x100c3ca0
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// MxListCursor<MxRegionTopBottom *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100c3d10
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// MxPtrListCursor<MxRegionTopBottom>::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100c3d80
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// MxListCursor<MxRegionTopBottom *>::~MxListCursor<MxRegionTopBottom *>
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// FUNCTION: LEGO1 0x100c3dd0
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// MxRegionTopBottomListCursor::~MxRegionTopBottomListCursor
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// SYNTHETIC: LEGO1 0x100c4790
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// MxRegionLeftRightListCursor::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100c4800
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// MxPtrListCursor<MxRegionLeftRight>::~MxPtrListCursor<MxRegionLeftRight>
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// SYNTHETIC: LEGO1 0x100c4850
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// MxListCursor<MxRegionLeftRight *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100c48c0
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// MxPtrListCursor<MxRegionLeftRight>::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100c4930
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// MxListCursor<MxRegionLeftRight *>::~MxListCursor<MxRegionLeftRight *>
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// TEMPLATE: LEGO1 0x100c4d80
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// MxCollection<MxRegionLeftRight *>::Compare
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// TEMPLATE: LEGO1 0x100c4d90
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// MxCollection<MxRegionLeftRight *>::~MxCollection<MxRegionLeftRight *>
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// TEMPLATE: LEGO1 0x100c4de0
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// MxCollection<MxRegionLeftRight *>::Destroy
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// TEMPLATE: LEGO1 0x100c4df0
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// MxList<MxRegionLeftRight *>::~MxList<MxRegionLeftRight *>
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// TEMPLATE: LEGO1 0x100c4f00
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// MxPtrList<MxRegionLeftRight>::~MxPtrList<MxRegionLeftRight>
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// SYNTHETIC: LEGO1 0x100c4f50
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// MxCollection<MxRegionLeftRight *>::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100c4e80
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// MxPtrList<MxRegionLeftRight>::Destroy
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// SYNTHETIC: LEGO1 0x100c4fc0
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// MxList<MxRegionLeftRight *>::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100c5070
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// MxPtrList<MxRegionLeftRight>::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100c54f0
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// MxListCursor<MxRegionLeftRight *>::MxListCursor<MxRegionLeftRight *>
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// FUNCTION: LEGO1 0x100c5560
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// MxRegionLeftRightListCursor::~MxRegionLeftRightListCursor
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// TEMPLATE: LEGO1 0x100c55b0
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// MxListCursor<MxRegionLeftRight *>::operator=
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// TEMPLATE: LEGO1 0x100c58c0
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// MxList<MxRegionLeftRight *>::InsertEntry
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// TEMPLATE: LEGO1 0x100c5970
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// MxList<MxRegionTopBottom *>::InsertEntry
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// TEMPLATE: LEGO1 0x100c5a20
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// MxListEntry<MxRegionTopBottom *>::MxListEntry<MxRegionTopBottom *>
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// TEMPLATE: LEGO1 0x100c5a40
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// MxList<MxRegionLeftRight *>::DeleteEntry
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#endif // MXREGIONLIST_H
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