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51adf75b9b
* Use more forward declarations * Use more forward declarations * Add more forward declarations * Fix
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef SCORE_H
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#define SCORE_H
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#include "legogamestate.h"
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#include "legoworld.h"
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class LegoControlManagerEvent;
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class MxEndActionNotificationParam;
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class ScoreState;
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// VTABLE: LEGO1 0x100d4018
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// SIZE 0x104
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class Score : public LegoWorld {
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public:
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Score();
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~Score() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100010c0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0050
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return "Score";
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}
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// FUNCTION: LEGO1 0x100010d0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Score::ClassName()) || LegoWorld::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x100011e0
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// Score::`scalar deleting destructor'
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool VTable0x64() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void Paint();
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MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
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MxLong FUN_100016d0(LegoControlManagerEvent& p_param);
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void FillArea(MxU32 i_activity, MxU32 i_actor, MxS16 score);
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protected:
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void DeleteScript();
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LegoGameState::Area m_destLocation; // 0xf8
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ScoreState* m_state; // 0xfc
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MxU8* m_surface; // 0x100
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};
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#endif // SCORE_H
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