isle/LEGO1/mxrect32.h
Christian Semmler 9ac9fe2761
MxRegion: initial implementation (#218)
* MxRegion structures

* MxRegion structures

* Remove junk

* Refactor

* WIP

* Use MxRect32 ctor

* Refactor

* Add MxSize32, match MxRegion ctor

* Add two template annotations

* Fix missing instructions

* Fix another bug

* Refactor

* Add GetPoint

* Implement/match MxRegionTopBottom::MxRegionTopBottom

* Implement/match more functions

* More implementation

* Don't expose internal match

* Fix indent

* Add template annotations

* Implement remaining functions

* Fix comment

* Match loops

* Simplify function

* Merge

* Remove junk

* Format

* Format

* match MxRegion::vtable1c

* revert vtable1c match-hack

This reverts commit 7b88625988.

---------

Co-authored-by: Ramen2X <64166386+Ramen2X@users.noreply.github.com>
2023-10-31 11:30:13 -04:00

49 lines
1 KiB
C++

#ifndef MXRECT32_H
#define MXRECT32_H
#include "mxpoint32.h"
#include "mxsize32.h"
class MxRect32 {
public:
MxRect32() {}
MxRect32(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
{
this->m_left = p_left;
this->m_top = p_top;
this->m_right = p_right;
this->m_bottom = p_bottom;
}
MxRect32(const MxPoint32& p_point, const MxSize32& p_size)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
inline void SetPoint(const MxPoint32& p_point)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
}
inline void SetSize(const MxSize32& p_size)
{
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
inline MxS32 GetWidth() { return (m_right - m_left) + 1; }
inline MxS32 GetHeight() { return (m_bottom - m_top) + 1; }
inline MxPoint32 GetPoint() { return MxPoint32(this->m_left, this->m_top); }
MxS32 m_left;
MxS32 m_top;
MxS32 m_right;
MxS32 m_bottom;
};
#endif // MXRECT32_H