mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 23:57:54 -05:00
27 lines
665 B
C++
27 lines
665 B
C++
#ifndef BUILDINGENTITY_H
|
|
#define BUILDINGENTITY_H
|
|
|
|
#include "legoentity.h"
|
|
|
|
// VTABLE 0x100d5c88
|
|
// SIZE <= 0x68, hard to tell because it's always constructed as a derivative
|
|
class BuildingEntity : public LegoEntity {
|
|
public:
|
|
BuildingEntity();
|
|
virtual ~BuildingEntity() override; // vtable+0x0
|
|
|
|
// OFFSET: LEGO1 0x10014f20
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// 0x100f07e8
|
|
return "BuildingEntity";
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x10014f30
|
|
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(name, BuildingEntity::ClassName()) || LegoEntity::IsA(name);
|
|
}
|
|
};
|
|
|
|
#endif // BUILDINGENTITY_H
|