isle/LEGO1/ambulancemissionstate.h
2023-10-25 01:38:27 +02:00

52 lines
950 B
C++

#ifndef AMBULANCEMISSIONSTATE_H
#define AMBULANCEMISSIONSTATE_H
#include "legostate.h"
// VTABLE 0x100d72a0
// SIZE 0x24
class AmbulanceMissionState : public LegoState {
public:
AmbulanceMissionState();
// OFFSET: LEGO1 0x10037600
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f00e8
return "AmbulanceMissionState";
}
// OFFSET: LEGO1 0x10037610
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, AmbulanceMissionState::ClassName()) || LegoState::IsA(name);
}
inline MxU16 GetColor(MxU8 id)
{
switch (id) {
case 1:
return m_color1;
case 2:
return m_color2;
case 3:
return m_color3;
case 4:
return m_color4;
case 5:
return m_color5;
default:
return 0;
}
}
protected:
undefined m_unk8[0x12];
MxU16 m_color1;
MxU16 m_color2;
MxU16 m_color3;
MxU16 m_color4;
MxU16 m_color5;
};
#endif // AMBULANCEMISSIONSTATE_H