isle/LEGO1/mxvariabletable.h
2023-10-25 14:32:51 -04:00

33 lines
959 B
C++

#ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H
#include "mxhashtable.h"
#include "mxtypes.h"
#include "mxvariable.h"
// VTABLE 0x100dc1c8
// SIZE 0x28
class MxVariableTable : public MxHashTable<MxVariable> {
public:
MxVariableTable() { m_customDestructor = Destroy; }
__declspec(dllexport) void SetVariable(const char* key, const char* value);
__declspec(dllexport) void SetVariable(MxVariable* var);
__declspec(dllexport) const char* GetVariable(const char* key);
// OFFSET: LEGO1 0x100afdb0
static void Destroy(MxVariable* p_obj) { p_obj->Destroy(); }
virtual MxS8 Compare(MxVariable*, MxVariable*); // +0x14
virtual MxU32 Hash(MxVariable*); // +0x18
};
// OFFSET: LEGO1 0x100b0bd0 TEMPLATE
// MxHashTable<MxVariable>::~MxHashTable<MxVariable>
// OFFSET: LEGO1 0x100b7ab0 TEMPLATE
// MxHashTable<MxVariable>::Resize
// OFFSET: LEGO1 0x100b7b80 TEMPLATE
// MxHashTable<MxVariable>::_NodeInsert
#endif // MXVARIABLETABLE_H