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https://github.com/isledecomp/isle.git
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131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
#include "legoworldpresenter.h"
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#include "legoentity.h"
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#include "legoomni.h"
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#include "legovideomanager.h"
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#include "mxactionnotificationparam.h"
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#include "mxautolocker.h"
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#include "mxdsactionlist.h"
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#include "mxdsmultiaction.h"
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#include "mxobjectfactory.h"
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#include "mxpresenter.h"
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#include "mxstl/stlcompat.h"
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// GLOBAL: LEGO1 0x100f75d4
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undefined4 g_legoWorldPresenterQuality = 1;
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// FUNCTION: LEGO1 0x100665b0
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void LegoWorldPresenter::configureLegoWorldPresenter(MxS32 p_legoWorldPresenterQuality)
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{
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g_legoWorldPresenterQuality = p_legoWorldPresenterQuality;
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}
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// FUNCTION: LEGO1 0x100665c0
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LegoWorldPresenter::LegoWorldPresenter()
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{
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m_unk0x50 = 50000;
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}
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// STUB: LEGO1 0x10066770
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LegoWorldPresenter::~LegoWorldPresenter()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10066870
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MxResult LegoWorldPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action)
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{
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MxAutoLocker lock(&m_criticalSection);
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MxResult result = FAILURE;
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MxDSActionList* actions = ((MxDSMultiAction*) p_action)->GetActionList();
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MxObjectFactory* factory = ObjectFactory();
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MxDSActionListCursor cursor(actions);
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MxDSAction* action;
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if (MxPresenter::StartAction(p_controller, p_action) == SUCCESS) {
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// The usual cursor.Next() loop doesn't match here, even though
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// the logic is the same. It does match when "deconstructed" into
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// the following Head(), Current() and NextFragment() calls,
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// but this seems unlikely to be the original code.
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// The alpha debug build also uses Next().
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cursor.Head();
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while (cursor.Current(action)) {
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cursor.NextFragment();
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MxBool success = FALSE;
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action->CopyFlags(m_action->GetFlags());
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const char* presenterName = PresenterNameDispatch(*action);
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MxPresenter* presenter = (MxPresenter*) factory->Create(presenterName);
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if (presenter && presenter->AddToManager() == SUCCESS) {
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presenter->SetCompositePresenter(this);
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if (presenter->StartAction(p_controller, action) == SUCCESS) {
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presenter->SetTickleState(TickleState_Idle);
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success = TRUE;
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}
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}
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if (success) {
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action->SetOrigin(this);
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m_list.push_back(presenter);
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}
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else if (presenter)
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delete presenter;
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}
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VideoManager()->AddPresenter(*this);
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result = SUCCESS;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10066a50
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void LegoWorldPresenter::ReadyTickle()
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{
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m_objectBackend = (LegoEntity*) MxPresenter::CreateEntityBackend("LegoWorld");
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if (m_objectBackend) {
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m_objectBackend->Create(*m_action);
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Lego()->AddWorld((LegoWorld*) m_objectBackend);
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SetBackendLocation(m_action->GetLocation(), m_action->GetDirection(), m_action->GetUp());
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}
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ParseExtra();
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Starting;
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}
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// FUNCTION: LEGO1 0x10066ac0
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void LegoWorldPresenter::StartingTickle()
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{
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if (m_action->IsA("MxDSSerialAction")) {
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MxPresenter* presenter = *m_list.begin();
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if (presenter->GetCurrentTickleState() == TickleState_Idle) {
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presenter->SetTickleState(TickleState_Ready);
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}
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}
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else {
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for (MxCompositePresenterList::iterator it = m_list.begin(); it != m_list.end(); it++) {
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if ((*it)->GetCurrentTickleState() == TickleState_Idle) {
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(*it)->SetTickleState(TickleState_Ready);
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}
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}
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}
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Streaming;
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}
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// STUB: LEGO1 0x10067a70
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void LegoWorldPresenter::VTable0x60(MxPresenter* p_presenter)
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{
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}
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// STUB: LEGO1 0x10067b00
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void LegoWorldPresenter::ParseExtra()
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{
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}
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