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* push changes * push changes * fix * Update legoracecar.h
117 lines
12 KiB
C++
117 lines
12 KiB
C++
#ifndef LEGOOBJECTFACTORY_H
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#define LEGOOBJECTFACTORY_H
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#include "mxobjectfactory.h"
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#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
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X(LegoModelPresenter) \
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X(LegoTexturePresenter) \
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X(LegoPhonemePresenter) \
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X(LegoFlcTexturePresenter) \
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X(LegoEntityPresenter) \
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X(LegoActorPresenter) \
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X(LegoWorldPresenter) \
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X(LegoWorld) \
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X(LegoPalettePresenter) \
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X(LegoPathPresenter) \
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X(LegoAnimPresenter) \
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X(LegoLoopingAnimPresenter) \
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X(LegoLocomotionAnimPresenter) \
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X(LegoHideAnimPresenter) \
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X(LegoPartPresenter) \
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X(LegoCarBuildAnimPresenter) \
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X(LegoActionControlPresenter) \
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X(MxVideoPresenter) \
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X(LegoLoadCacheSoundPresenter) \
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X(Lego3DWavePresenter) \
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X(LegoActor) \
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X(LegoPathActor) \
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X(LegoRaceCar) \
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X(LegoJetski) \
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/*X(JetskiRace) \*/ \
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X(LegoEntity) \
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X(LegoCarRaceActor) \
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X(LegoJetskiRaceActor) \
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X(LegoCarBuild) \
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X(Infocenter) \
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X(LegoAnimActor) \
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X(MxControlPresenter) \
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X(RegistrationBook) \
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X(HistoryBook) \
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X(ElevatorBottom) \
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X(InfocenterDoor) \
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X(Score) \
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X(ScoreState) \
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X(Hospital) \
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X(Isle) \
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X(Police) \
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X(GasStation) \
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X(LegoAct2) \
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X(LegoAct2State) \
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/*X(CarRace)*/ \
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X(HospitalState) \
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X(InfocenterState) \
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X(PoliceState) \
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X(GasStationState) \
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X(SkateBoard) \
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X(Helicopter) \
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X(HelicopterState) \
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X(DuneBuggy) \
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X(Pizza) \
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X(PizzaMissionState) \
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/*X(Act2Actor)*/ \
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/*X(Act2Brick)*/ \
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/*X(Act2GenActor)*/ \
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X(Act2PoliceStation) \
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X(Act3) \
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X(Act3State) \
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X(Doors) \
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X(LegoAnimMMPresenter) \
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X(RaceCar) \
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X(Jetski) \
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X(Bike) \
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X(Motorcycle) \
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X(Ambulance) \
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X(AmbulanceMissionState) \
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X(TowTrack) \
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X(TowTrackMissionState) \
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/*X(Act3Cop)*/ \
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/*X(Act3Brickster)*/ \
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X(Act3Shark) \
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X(BumpBouy) \
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X(Act3Actor) \
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X(JetskiRaceState) \
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X(CarRaceState) \
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X(Act1State) \
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X(Pizzeria) \
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X(PizzeriaState) \
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X(InfoCenterEntity) \
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X(HospitalEntity) \
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X(GasStationEntity) \
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X(PoliceEntity) \
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X(BeachHouseEntity) \
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X(RaceStandsEntity) \
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X(JukeBoxEntity) \
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X(RadioState) \
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/*X(CaveEntity)*/ \
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/*X(JailEntity)*/ \
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X(MxCompositeMediaPresenter) \
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X(JukeBox) \
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X(JukeBoxState) \
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/*X(RaceSkel)*/ \
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X(AnimState)
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// VTABLE: LEGO1 0x100d4768
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class LegoObjectFactory : public MxObjectFactory {
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public:
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LegoObjectFactory();
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virtual MxCore* Create(const char* p_name) override; // vtable 0x14
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virtual void Destroy(MxCore* p_object) override; // vtable 0x18
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private:
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#define X(V) MxAtomId m_id##V;
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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};
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#endif // LEGOOBJECTFACTORY_H
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