isle/LEGO1/lego3dmanager.h
Misha a06a360dc6
Implement Lego3DManager (#380)
* Implement Lego3DManager

* Update lego3dview.cpp

* fix

* fixes

* fix wrong vtable address

* Fixes/matches

* Fix Lego3DView

* Use undefined

* More fixes

* Rename

* Rename pad

* Add blank line

* Delete stuff

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-28 18:38:37 +01:00

29 lines
576 B
C++

#ifndef LEGO3DMANAGER_H
#define LEGO3DMANAGER_H
#include "lego3dview.h"
class MxUnknown100dbdbc;
// VTABLE: LEGO1 0x100dbfa4
// SIZE 0x10
class Lego3DManager {
public:
Lego3DManager();
virtual ~Lego3DManager();
inline Lego3DView* GetLego3DView() { return this->m_3dView; }
private:
Tgl::Renderer* m_render; // 0x04
Lego3DView* m_3dView; // 0x08
MxUnknown100dbdbc* m_unk0x0c; // 0x0c
void Init(MxRenderSettings& p_settings);
void Destroy();
};
// SYNTHETIC: LEGO1 0x100ab340
// Lego3DManager::`scalar deleting destructor'
#endif // LEGO3DMANAGER_H