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a06a360dc6
* Implement Lego3DManager * Update lego3dview.cpp * fix * fixes * fix wrong vtable address * Fixes/matches * Fix Lego3DView * Use undefined * More fixes * Rename * Rename pad * Add blank line * Delete stuff --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
29 lines
576 B
C++
29 lines
576 B
C++
#ifndef LEGO3DMANAGER_H
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#define LEGO3DMANAGER_H
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#include "lego3dview.h"
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class MxUnknown100dbdbc;
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// VTABLE: LEGO1 0x100dbfa4
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// SIZE 0x10
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class Lego3DManager {
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public:
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Lego3DManager();
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virtual ~Lego3DManager();
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inline Lego3DView* GetLego3DView() { return this->m_3dView; }
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private:
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Tgl::Renderer* m_render; // 0x04
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Lego3DView* m_3dView; // 0x08
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MxUnknown100dbdbc* m_unk0x0c; // 0x0c
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void Init(MxRenderSettings& p_settings);
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void Destroy();
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};
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// SYNTHETIC: LEGO1 0x100ab340
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// Lego3DManager::`scalar deleting destructor'
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#endif // LEGO3DMANAGER_H
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