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28f961b86d
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
41 lines
797 B
C++
41 lines
797 B
C++
#include "mxdsobjectaction.h"
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DECOMP_SIZE_ASSERT(MxDSObjectAction, 0xb8)
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// OFFSET: LEGO1 0x100c8870
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MxDSObjectAction::MxDSObjectAction()
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{
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this->SetType(MxDSType_ObjectAction);
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}
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// OFFSET: LEGO1 0x100c8a20
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MxDSObjectAction::~MxDSObjectAction()
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{
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}
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// OFFSET: LEGO1 0x100c8a70
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void MxDSObjectAction::CopyFrom(MxDSObjectAction &p_dsObjectAction)
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{
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}
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// OFFSET: LEGO1 0x100c8a80
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MxDSObjectAction &MxDSObjectAction::operator=(MxDSObjectAction &p_dsObjectAction)
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{
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if (this == &p_dsObjectAction)
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return *this;
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MxDSMediaAction::operator=(p_dsObjectAction);
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this->CopyFrom(p_dsObjectAction);
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return *this;
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}
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// OFFSET: LEGO1 0x100c8ab0
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MxDSAction *MxDSObjectAction::Clone()
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{
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MxDSObjectAction *clone = new MxDSObjectAction();
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if (clone)
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*clone = *this;
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return clone;
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}
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