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6da2faa48c
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
215 lines
6.6 KiB
C++
215 lines
6.6 KiB
C++
#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "legoactor.h"
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#include "misc/legounknown.h"
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#include "mxgeometry/mxmatrix.h"
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#include "mxtypes.h"
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struct LegoEdge;
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class LegoNamedPlane;
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class LegoPathBoundary;
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class LegoPathController;
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struct LegoPathEdgeContainer;
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struct LegoUnknown100db7f4;
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class LegoWEEdge;
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extern MxLong g_unk0x100f3308;
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extern const char* g_strHIT_WALL_SOUND;
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// VTABLE: LEGO1 0x100d6e28
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// VTABLE: BETA10 0x101bdc08
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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public:
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enum ActorState {
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// States
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c_initial = 0,
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c_one = 1,
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c_two = 2,
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c_three = 3,
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c_disabled = 4,
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c_maxState = 255,
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// Flags
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c_noCollide = 0x100
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};
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LegoPathActor();
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~LegoPathActor() override;
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// FUNCTION: LEGO1 0x1000c430
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0114
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return "LegoPathActor";
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}
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// FUNCTION: LEGO1 0x1000c440
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3); // vtable+0x68
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virtual MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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); // vtable+0x6c
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virtual void Animate(float p_time); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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// FUNCTION: LEGO1 0x10002d30
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virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxResult VTable0x80(
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const Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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Vector3& p_point4
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); // vtable+0x80
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virtual MxResult VTable0x84(
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LegoPathBoundary* p_boundary,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x84
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x88
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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); // vtable+0x98
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virtual MxResult VTable0x9c(); // vtable+0x9c
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
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// FUNCTION: LEGO1 0x10002d80
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virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
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// FUNCTION: LEGO1 0x10002d90
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virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
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// FUNCTION: LEGO1 0x10002da0
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virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
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// FUNCTION: LEGO1 0x10002db0
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virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
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// FUNCTION: LEGO1 0x10002dc0
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virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
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// FUNCTION: LEGO1 0x10002dd0
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virtual void VTable0xc4() {} // vtable+0xc4
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// FUNCTION: LEGO1 0x10002de0
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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LegoPathBoundary* GetBoundary() { return m_boundary; }
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// FUNCTION: BETA10 0x1001c860
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MxU32 GetActorState() { return m_actorState; }
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LegoPathController* GetController() { return m_pathController; }
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MxBool GetCollideBox() { return m_collideBox; }
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MxFloat GetLastTime() { return m_lastTime; }
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MxFloat GetActorTime() { return m_actorTime; }
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void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
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// FUNCTION: BETA10 0x10013430
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void SetActorState(MxU32 p_actorState) { m_actorState = p_actorState; }
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void SetController(LegoPathController* p_pathController) { m_pathController = p_pathController; }
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void SetLastTime(MxFloat p_lastTime) { m_lastTime = p_lastTime; }
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void SetActorTime(MxFloat p_actorTime) { m_actorTime = p_actorTime; }
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void UpdatePlane(LegoNamedPlane& p_namedPlane);
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void PlaceActor(LegoNamedPlane& p_namedPlane);
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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protected:
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inline MxU32 FUN_1002edd0(
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list<LegoPathBoundary*>& p_boundaries,
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3,
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MxS32 p_und
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);
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MxFloat m_BADuration; // 0x78
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MxFloat m_unk0x7c; // 0x7c
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_actorState; // 0xdc
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LegoUnknown100db7f4* m_destEdge; // 0xe0
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MxFloat m_unk0xe4; // 0xe4
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MxBool m_collideBox; // 0xe8
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MxBool m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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LegoPathEdgeContainer* m_grec; // 0x134
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LegoPathController* m_pathController; // 0x138
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MxFloat m_maxLinearVel; // 0x13c
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MxFloat m_unk0x140; // 0x140
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MxFloat m_unk0x144; // 0x144
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MxU8 m_unk0x148; // 0x148
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MxS32 m_unk0x14c; // 0x14c
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MxFloat m_unk0x150; // 0x150
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};
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// TEMPLATE: LEGO1 0x10018b70
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// List<LegoBoundaryEdge>::~List<LegoBoundaryEdge>
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// TEMPLATE: LEGO1 0x10018bc0
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::~list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
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// TEMPLATE: LEGO1 0x1002ef10
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// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::~list<LegoPathBoundary *,allocator<LegoPathBoundary *> >
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// TEMPLATE: LEGO1 0x1002ef80
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// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::insert
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// TEMPLATE: LEGO1 0x1002efd0
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// List<LegoPathBoundary *>::~List<LegoPathBoundary *>
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#endif // LEGOPATHACTOR_H
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