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* Implement Act3Actor * Minor consistency adjustments --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
41 lines
956 B
C++
41 lines
956 B
C++
#ifndef ACT3ACTORS_H
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#define ACT3ACTORS_H
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#include "legoanimactor.h"
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// File name verified by multiple assertions, e.g. BETA10 0x10018391
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// VTABLE: LEGO1 0x100d7668 LegoPathActor
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// VTABLE: LEGO1 0x100d7738 LegoAnimActor
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// VTABLE: BETA10 0x101b8a98 LegoPathActor
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// SIZE 0x178
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class Act3Actor : public LegoAnimActor {
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public:
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Act3Actor();
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// FUNCTION: LEGO1 0x100431b0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03ac
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return "Act3Actor";
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}
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MxU32 VTable0x90(float p_float, Matrix4& p_transform) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x10043330
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// Act3Actor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10040fa0
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// Act3Actor::~Act3Actor
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private:
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MxFloat m_unk0x1c; // 0x1c
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static Mx3DPointFloat g_unk0x10104ef0;
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};
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// GLOBAL: LEGO1 0x100d7660
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// Act3Actor::`vbtable'
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#endif // ACT3ACTORS_H
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