isle/LEGO1/lego/legoomni/include/act3actors.h
Mikhail cc682173eb
Implement functions in Act3Actor (#1180)
* Implement Act3Actor

* Minor consistency adjustments

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-11-30 17:57:44 +01:00

41 lines
956 B
C++

#ifndef ACT3ACTORS_H
#define ACT3ACTORS_H
#include "legoanimactor.h"
// File name verified by multiple assertions, e.g. BETA10 0x10018391
// VTABLE: LEGO1 0x100d7668 LegoPathActor
// VTABLE: LEGO1 0x100d7738 LegoAnimActor
// VTABLE: BETA10 0x101b8a98 LegoPathActor
// SIZE 0x178
class Act3Actor : public LegoAnimActor {
public:
Act3Actor();
// FUNCTION: LEGO1 0x100431b0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03ac
return "Act3Actor";
}
MxU32 VTable0x90(float p_float, Matrix4& p_transform) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x10043330
// Act3Actor::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10040fa0
// Act3Actor::~Act3Actor
private:
MxFloat m_unk0x1c; // 0x1c
static Mx3DPointFloat g_unk0x10104ef0;
};
// GLOBAL: LEGO1 0x100d7660
// Act3Actor::`vbtable'
#endif // ACT3ACTORS_H