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https://github.com/isledecomp/isle.git
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b5a3c5feea
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20
.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
119 lines
3.2 KiB
C++
119 lines
3.2 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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// FUNCTION: LEGO1 0x100a31d0
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void* GroupImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a31e0
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Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// FUNCTION: LEGO1 0x100a3240
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Result GroupImpl::SetColor(float r, float g, float b, float a)
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{
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// The first instruction makes no sense here:
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// cmp dword ptr [esp + 0x10], 0
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// This compares a, which we know is a float because it immediately
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// gets passed into D3DRMCreateColorRGBA, but does the comparison
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// as though it's an int??
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if (*reinterpret_cast<int*>(&a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(m_data->SetColor(color));
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}
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else {
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return ResultVal(m_data->SetColorRGB(r, a, b));
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}
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}
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// FUNCTION: LEGO1 0x100a32b0
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Result GroupImpl::SetTexture(const Texture* pTexture)
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{
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IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
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return ResultVal(m_data->SetTexture(pD3DTexture));
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}
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// FUNCTION: LEGO1 0x100a32e0
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Result GroupImpl::GetTexture(Texture*& pTexture)
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{
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IDirect3DRMTexture* pD3DTexture;
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TextureImpl* holder = new TextureImpl();
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Result result = ResultVal(m_data->GetTexture(&pD3DTexture));
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if (result) {
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// Seems to actually call the first virtual method of holder here
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// but that doesn't make any sense since it passes three arguments
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// to the method (self + string constant? + an offset?).
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// This line makes the start of the function match and is what I
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// would expect to see there but it clearly isn't what's actually
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// there.
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holder->SetImplementation(pD3DTexture);
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}
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pTexture = holder;
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return Success;
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}
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// FUNCTION: LEGO1 0x100a33c0
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Result GroupImpl::SetMaterialMode(MaterialMode mode)
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{
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D3DRMMATERIALMODE d3dMode;
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switch (mode) {
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case FromParent:
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d3dMode = D3DRMMATERIAL_FROMPARENT;
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break;
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case FromFrame:
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d3dMode = D3DRMMATERIAL_FROMFRAME;
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break;
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case FromMesh:
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d3dMode = D3DRMMATERIAL_FROMMESH;
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break;
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}
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return ResultVal(m_data->SetMaterialMode(d3dMode));
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}
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// FUNCTION: LEGO1 0x100a3410
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Result GroupImpl::Add(const Mesh* pMesh)
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{
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const MeshImpl* pMeshImpl = static_cast<const MeshImpl*>(pMesh);
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return ResultVal(m_data->AddVisual(pMeshImpl->ImplementationData()->groupMesh));
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}
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// FUNCTION: LEGO1 0x100a3430
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Result GroupImpl::Add(const Group* pGroup)
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{
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->AddVisual(pGroupImpl->m_data));
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}
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// FUNCTION: LEGO1 0x100a3450
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Result GroupImpl::Remove(const Group* pGroup)
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{
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data));
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}
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// FUNCTION: LEGO1 0x100a3480
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Result GroupImpl::Remove(const Mesh* pMesh)
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{
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const MeshImpl* pMeshImpl = static_cast<const MeshImpl*>(pMesh);
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return ResultVal(m_data->DeleteVisual(pMeshImpl->ImplementationData()->groupMesh));
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}
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// STUB: LEGO1 0x100a34b0
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Result GroupImpl::RemoveAll()
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{
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return Error;
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}
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// STUB: LEGO1 0x100a3540
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Result GroupImpl::Unknown()
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{
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return Error;
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}
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