isle/LEGO1/lego/legoomni/src/common/animstate.cpp
Nathan M Gilbert d07d7edc81
Implement methods to load dta files. (#673)
* Implement methods to load dta files.

* fix style issues

* fix vtables

* fix more style issues

* fix ddtor names

* Remove explicit padding, add annotations, asserts

* Use List template

* trigger CI

* Fix class refactor

* Match code, fix annotations

* Fix

* 98% match

* Fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-16 01:43:45 +01:00

46 lines
705 B
C++

#include "animstate.h"
DECOMP_SIZE_ASSERT(AnimState, 0x1c)
DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
// FUNCTION: LEGO1 0x10064ff0
AnimState::AnimState()
{
m_unk0x0c = 0;
m_unk0x10 = NULL;
m_unk0x14 = 0;
m_unk0x18 = NULL;
}
// STUB: LEGO1 0x10065150
AnimState::~AnimState()
{
// TODO
}
// STUB: LEGO1 0x100651d0
void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
{
// TODO
}
// STUB: LEGO1 0x10065240
void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
{
// TODO
}
// STUB: LEGO1 0x100652d0
MxResult AnimState::VTable0x1c(LegoFile* p_legoFile)
{
// TODO
return FAILURE;
}
// STUB: LEGO1 0x100654f0
MxBool AnimState::SetFlag()
{
// TODO
return FALSE;
}