isle/LEGO1/realtime/orientableroi.h
Christian Semmler 68bb20f04f
Implement LegoCharacterManager::CreateROI (#709)
* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
2024-03-22 18:40:19 +01:00

76 lines
2.4 KiB
C++

#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
#include "decomp.h"
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
};
OrientableROI();
const float* GetWorldVelocity() const override; // vtable+0x08
const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24
virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
void WrappedSetLocalTransform(const Matrix4& p_transform);
void FUN_100a46b0(const Matrix4& p_transform);
void WrappedVTable0x24(const Matrix4& p_transform);
void GetLocalTransform(Matrix4& p_transform);
void FUN_100a58f0(const Matrix4& p_transform);
void FUN_100a5a30(const Vector3& p_world_velocity);
const Matrix4& GetLocal2World() const { return m_local2world; }
const float* GetWorldPosition() const { return m_local2world[3]; }
const float* GetWorldDirection() const { return m_local2world[2]; }
const float* GetWorldUp() const { return m_local2world[1]; }
OrientableROI* GetParentROI() const { return m_parentROI; }
void SetParentROI(OrientableROI* p_parentROI) { m_parentROI = p_parentROI; }
void ToggleUnknown0xd8(BOOL p_enable)
{
if (p_enable) {
m_unk0xd8 |= c_bit1 | c_bit2;
}
else {
m_unk0xd8 &= ~c_bit1;
}
}
protected:
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingBox m_unk0x80; // 0x80
BoundingSphere m_world_bounding_sphere; // 0xa8
Mx3DPointFloat m_world_velocity; // 0xc0
OrientableROI* m_parentROI; // 0xd4
undefined4 m_unk0xd8; // 0xd8
};
// SYNTHETIC: LEGO1 0x100a4630
// OrientableROI::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100aa2f0
// OrientableROI::~OrientableROI
#endif // ORIENTABLEROI_H