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d6796ad86a
* Implement remaining LegoGameState functions * Naming fixes * Fix naming
234 lines
5.5 KiB
C++
234 lines
5.5 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "actionsfwd.h"
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#include "decomp.h"
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#include "mxtypes.h"
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#include <string.h>
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class LegoBackgroundColor;
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class LegoFile;
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class LegoFullScreenMovie;
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class LegoState;
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class LegoStorage;
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class MxVariable;
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class MxVariableTable;
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class MxString;
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extern const char* g_actorNames[7];
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// SIZE 0x08
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struct ColorStringStruct {
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const char* m_targetName; // 0x00
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const char* m_colorName; // 0x04
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};
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// SIZE 0x430
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class LegoGameState {
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public:
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enum Act {
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e_actNotFound = -1,
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e_act1,
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e_act2,
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e_act3
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};
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enum Area {
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e_undefined = 0,
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e_previousArea = 0,
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e_isle,
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e_infomain,
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e_infodoor,
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e_unk4,
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e_elevbott,
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e_elevride,
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e_elevride2,
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e_elevopen,
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e_seaview,
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e_observe,
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e_elevdown,
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e_regbook,
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e_infoscor,
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e_jetrace,
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e_jetrace2,
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e_jetraceExterior,
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e_unk17,
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e_carrace,
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e_carraceExterior,
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e_unk20,
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e_unk21,
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e_pizzeriaExterior,
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e_unk23,
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e_unk24,
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e_garageExterior,
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e_garage,
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e_garadoor,
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e_unk28,
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e_hospitalExterior,
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e_hospital,
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e_unk31,
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e_policeExterior,
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e_unk33,
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e_police,
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e_polidoor,
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e_copterbuild,
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e_dunecarbuild,
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e_jetskibuild,
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e_racecarbuild,
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e_unk40,
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e_unk41,
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e_unk42,
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e_unk43,
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e_unk44,
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e_unk45,
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e_act2main,
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e_act3script,
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e_unk48,
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e_unk49,
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e_unk50,
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e_unk51,
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e_unk52,
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e_jukeboxw,
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e_jukeboxExterior,
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e_unk55,
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e_histbook,
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e_bike,
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e_dunecar,
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e_motocycle,
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e_copter,
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e_skateboard,
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e_ambulance,
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e_towtrack,
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e_jetski,
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e_unk66 = 66
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};
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// SIZE 0x0e
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struct Username {
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Username();
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Username(Username& p_other) { Set(p_other); }
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void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
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MxResult Serialize(LegoStorage* p_storage);
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Username& operator=(const Username& p_other);
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MxS16 m_letters[7]; // 0x00
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};
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// SIZE 0x2c
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struct ScoreItem {
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MxResult Serialize(LegoFile* p_file);
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MxS16 m_totalScore; // 0x00
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MxU8 m_scores[5][5]; // 0x02
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Username m_name; // 0x1c
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undefined2 m_unk0x2a; // 0x2a
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};
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// SIZE 0x372
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struct History {
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History();
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void WriteScoreHistory();
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MxResult Serialize(LegoFile* p_file);
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ScoreItem* FUN_1003cc90(Username* p_player, MxU16 p_unk0x24, MxS32& p_unk0x2c);
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// FUNCTION: BETA10 0x1002c2b0
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MxS16 GetCount() { return m_count; }
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ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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MxS16 m_count; // 0x00
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ScoreItem m_scores[20]; // 0x02
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undefined2 m_unk0x372; // 0x372
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};
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LegoGameState();
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~LegoGameState();
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void SetActor(MxU8 p_actorId);
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void RemoveActor();
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void ResetROI();
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MxResult Save(MxULong);
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MxResult DeleteState();
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MxResult Load(MxULong);
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void SerializePlayersInfo(MxS16 p_flags);
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MxResult AddPlayer(Username& p_player);
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void SwitchPlayer(MxS16 p_playerId);
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MxS16 FindPlayer(Username& p_player);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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void Init();
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MxU8 GetActorId() { return m_actorId; }
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// FUNCTION: BETA10 0x1004a2d0
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const char* GetActorName() { return g_actorNames[GetActorId()]; }
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Act GetCurrentAct() { return m_currentAct; }
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Act GetLoadedAct() { return m_loadedAct; }
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Area GetPreviousArea() { return m_previousArea; }
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Area GetUnknown0x42c() { return m_unk0x42c; }
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History* GetHistory() { return &m_history; }
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void SetDirty(MxBool p_isDirty) { m_isDirty = p_isDirty; }
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void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
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void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
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void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
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MxS16 GetPlayerCount() { return m_playerCount; }
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LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; }
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void RegisterState(LegoState* p_state);
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private:
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MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
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void SetColors();
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void SetROIHandlerFunction();
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char* m_savePath; // 0x00
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MxS16 m_stateCount; // 0x04
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LegoState** m_stateArray; // 0x08
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MxU8 m_actorId; // 0x0c
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Act m_currentAct; // 0x10
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Act m_loadedAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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// TODO: Most likely getters/setters are not used according to BETA for the following members:
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public:
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MxU16 m_unk0x24; // 0x24
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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JukeboxScript::Script m_jukeboxMusic; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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Area m_previousArea; // 0x428
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Area m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
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// SYNTHETIC: LEGO1 0x1003c860
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// LegoGameState::ScoreItem::ScoreItem
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#endif // LEGOGAMESTATE_H
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