isle/LEGO1/tgl/d3drm/renderer.cpp
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

316 lines
7.1 KiB
C++

#include "impl.h"
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a15e0
Renderer* Tgl::CreateRenderer()
{
RendererImpl* renderer = new RendererImpl();
if (!renderer->Create()) {
delete renderer;
renderer = NULL;
}
return renderer;
}
namespace TglImpl
{
// GLOBAL: LEGO1 0x1010103c
IDirect3DRM2* g_pD3DRM = NULL;
} // namespace TglImpl
// Inlined only
Result RendererImpl::Create()
{
if (g_pD3DRM) {
g_pD3DRM->AddRef();
}
else {
LPDIRECT3DRM handle;
Direct3DRMCreate(&handle);
handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM);
}
m_data = g_pD3DRM;
return (m_data != NULL) ? Success : Error;
}
// FUNCTION: LEGO1 0x100a1830
Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data)
{
DeviceImpl* device = new DeviceImpl();
HRESULT result = m_data->CreateDeviceFromD3D(data.m_pDirect3D, data.m_pDirect3DDevice, &device->m_data);
if (!SUCCEEDED(result)) {
delete device;
device = NULL;
}
return device;
}
// GLOBAL: LEGO1 0x10101040
static int g_SetBufferCount = 1;
// FUNCTION: LEGO1 0x100a1900
Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data)
{
DeviceImpl* device = new DeviceImpl();
HRESULT result = m_data->CreateDeviceFromSurface(
const_cast<LPGUID>(data.m_driverGUID),
data.m_pDirectDraw,
data.m_pBackBuffer,
&device->m_data
);
if (SUCCEEDED(result) && data.m_pBackBuffer && g_SetBufferCount) {
device->m_data->SetBufferCount(2);
}
if (!SUCCEEDED(result)) {
delete device;
device = NULL;
}
return device;
}
inline Result RendererCreateView(
IDirect3DRM2* pRenderer,
IDirect3DRMDevice2* pDevice,
IDirect3DRMFrame2* pCamera,
IDirect3DRMViewport*& rpView,
unsigned long x,
unsigned long y,
unsigned long width,
unsigned long height
)
{
Result result = ResultVal(pRenderer->CreateViewport(pDevice, pCamera, x, y, width, height, &rpView));
if (Succeeded(result)) {
result = ViewImpl::ViewportCreateAppData(pRenderer, rpView, pCamera);
if (!Succeeded(result)) {
rpView->Release();
rpView = NULL;
}
}
return result;
}
// FUNCTION: LEGO1 0x100a1a00
View* RendererImpl::CreateView(
const Device* pDevice,
const Camera* pCamera,
unsigned long x,
unsigned long y,
unsigned long width,
unsigned long height
)
{
ViewImpl* view = new ViewImpl();
Result result = RendererCreateView(
m_data,
static_cast<const DeviceImpl*>(pDevice)->m_data,
static_cast<const CameraImpl*>(pCamera)->m_data,
view->m_data,
x,
y,
width,
height
);
if (!result) {
delete view;
view = NULL;
}
return view;
}
inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup)
{
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
if (Succeeded(result) && pParent) {
result = ResultVal(pParent->AddVisual(rpGroup));
if (!Succeeded(result)) {
rpGroup->Release();
rpGroup = NULL;
}
}
return result;
}
// FUNCTION: LEGO1 0x100a1b20
Group* RendererImpl::CreateGroup(const Group* pParent)
{
GroupImpl* group = new GroupImpl();
Result result =
RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
if (!result) {
delete group;
group = NULL;
}
return group;
}
// FUNCTION: LEGO1 0x100a1c30
Camera* RendererImpl::CreateCamera()
{
CameraImpl* camera = new CameraImpl();
if (FAILED(m_data->CreateFrame(NULL, &camera->m_data))) {
delete camera;
camera = NULL;
}
return camera;
}
// FUNCTION: LEGO1 0x100a1cf0
Light* RendererImpl::CreateLight(LightType type, float r, float g, float b)
{
LightImpl* newLight = new LightImpl();
D3DRMLIGHTTYPE translatedType;
switch (type) {
case Ambient:
translatedType = D3DRMLIGHT_AMBIENT;
break;
case Point:
translatedType = D3DRMLIGHT_POINT;
break;
case Spot:
translatedType = D3DRMLIGHT_SPOT;
break;
case Directional:
translatedType = D3DRMLIGHT_DIRECTIONAL;
break;
case ParallelPoint:
translatedType = D3DRMLIGHT_PARALLELPOINT;
break;
default:
translatedType = D3DRMLIGHT_AMBIENT;
}
LPDIRECT3DRMFRAME2 frame;
Result result = ResultVal(m_data->CreateFrame(NULL, &frame));
if (Succeeded(result)) {
LPDIRECT3DRMLIGHT d3dLight;
result = ResultVal(m_data->CreateLightRGB(translatedType, r, g, b, &d3dLight));
if (!Succeeded(result)) {
frame->Release();
}
else {
result = ResultVal(frame->AddLight(d3dLight));
if (!Succeeded(result)) {
d3dLight->Release();
frame->Release();
}
else {
d3dLight->Release();
newLight->m_data = frame;
}
}
}
if (!Succeeded(result)) {
delete newLight;
newLight = NULL;
}
return newLight;
}
// FUNCTION: LEGO1 0x100a1e90
Unk* RendererImpl::CreateUnk()
{
// Note: I'm fairly certain that Unknown is not what Tgl calls a
// "Mesh", because the methods on Mesh in the Tgl leak line up much
// more closely with a different vtable than the one assigned in
// this method (meaning this method is not creating a Mesh).
// Maybe this method is something like CreateMeshBuilder where the
// Mesh data type in the Tgl leak was split into builder/result?
UnkImpl* unknown = new UnkImpl();
if (FAILED(m_data->CreateMesh(&unknown->m_data))) {
delete unknown;
unknown = NULL;
}
return unknown;
}
inline Result RendererCreateTexture(
IDirect3DRM2* renderer,
IDirect3DRMTexture*& texture,
int width,
int height,
int bytesPerPixel,
void* pBuffer,
int useBuffer,
int paletteSize,
PaletteEntry* pEntries
)
{
TglD3DRMIMAGE* image;
Result result;
image = new TglD3DRMIMAGE(width, height, bytesPerPixel, pBuffer, useBuffer, paletteSize, pEntries);
// TODO: LPDIRECT3DRMTEXTURE2?
result = ResultVal(renderer->CreateTexture(&image->m_image, (LPDIRECT3DRMTEXTURE2*) &texture));
if (Succeeded(result)) {
result = TextureImpl::SetImage(texture, image);
if (!Succeeded(result)) {
texture->Release();
texture = NULL;
delete image;
}
}
else {
delete image;
}
return result;
}
// FUNCTION: LEGO1 0x100a1f50
Texture* RendererImpl::CreateTexture(
int width,
int height,
int bitsPerTexel,
const void* pTexels,
int texelsArePersistent,
int paletteEntryCount,
const PaletteEntry* pEntries
)
{
TextureImpl* texture = new TextureImpl();
if (!Succeeded(RendererCreateTexture(
m_data,
texture->m_data,
width,
height,
bitsPerTexel,
const_cast<void*>(pTexels),
texelsArePersistent,
paletteEntryCount,
const_cast<PaletteEntry*>(pEntries)
))) {
delete texture;
texture = NULL;
}
return texture;
}
// FUNCTION: LEGO1 0x100a20d0
Texture* RendererImpl::CreateTexture()
{
TextureImpl* texture = new TextureImpl();
if (!Succeeded(RendererCreateTexture(m_data, texture->m_data, 0, 0, 0, NULL, FALSE, 0, NULL))) {
delete texture;
texture = NULL;
}
return texture;
}
// FUNCTION: LEGO1 0x100a2270
Result RendererImpl::SetTextureDefaultShadeCount(unsigned long shadeCount)
{
return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2290
Result RendererImpl::SetTextureDefaultColorCount(unsigned long colorCount)
{
return ResultVal(m_data->SetDefaultTextureColors(colorCount));
}
// FUNCTION: LEGO1 0x100a22b0
void* RendererImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}