isle/LEGO1/legobackgroundcolor.h
Anonymous Maarten 302b3f66f0
Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub

* Declare destructor of MxOmni and MxTransitionManager in class

* inline attribute must go first

* Stub LegoState::Vtable0x14 for Act3State

* MxStreamer::VTable0x14 is not an override

* Stub MxEntity::Destroy for LegoState::Destroy

* Stub MxUnknown100dc6e0 for MxSoundManager

* ::ClassName and ::IsA are const methods

* methods in the class body don't need a namespace

* MxSoundManager subclasses MxUnknown100dc6e0

* LegoInputManager subclasses MxPresenter

* NotificationId is an enum, and does not need __declspec(dllexport)

* Fix final #endif of legoomni.h and mxobjectfactory.h

* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW

* Alternative approach to MinGW compatibility

* MinGW on Linux is case sensitve

* Don't delete a member variable. C++ automatically destructs member variables

---------

Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
2023-07-01 23:53:54 -07:00

18 lines
396 B
C++

#ifndef LEGOBACKGROUNDCOLOR_H
#define LEGOBACKGROUNDCOLOR_H
#include "mxstring.h"
#include "mxcore.h"
#include "mxstringvariable.h"
class LegoBackgroundColor : public MxStringVariable
{
public:
__declspec(dllexport) LegoBackgroundColor(const char *, const char *);
void SetColorString(const char *colorString);
protected:
float h;
float s;
float v;
};
#endif // LEGOBACKGROUNDCOLOR_H