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https://github.com/isledecomp/isle.git
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9a9bccda0e
* Implement/match IslePathActor::Exit * Name * Name * Partially fix vector interface * Revert "Partially fix vector interface" This reverts commit6e7a1e2b08
. * Revert "Revert "Partially fix vector interface"" This reverts commite3860e3c9f
. * Fix * Remove some COMPAT_MODE
555 lines
12 KiB
C++
555 lines
12 KiB
C++
#include "viewmanager.h"
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#include "mxdirectx/mxstopwatch.h"
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#include "tgl/d3drm/impl.h"
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#include "viewlod.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(ViewManager, 0x1bc)
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// GLOBAL: LEGO1 0x100dbc78
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int g_unk0x100dbc78[8][3] = {{0, 0, 0}, {0, 0, 1}, {0, 1, 0}, {1, 0, 0}, {0, 1, 1}, {1, 0, 1}, {1, 1, 0}, {1, 1, 1}};
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// GLOBAL: LEGO1 0x100dbcd8
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int g_unk0x100dbcd8[18] = {0, 1, 5, 6, 2, 3, 3, 0, 4, 1, 2, 6, 0, 3, 2, 4, 5, 6};
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// GLOBAL: LEGO1 0x10101050
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float g_unk0x10101050 = 4.0F;
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// GLOBAL: LEGO1 0x10101054
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float g_unk0x10101054 = 0.00097656297;
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// GLOBAL: LEGO1 0x10101058
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int g_unk0x10101058 = 6;
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// GLOBAL: LEGO1 0x1010105c
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float g_unk0x1010105c = 0.000125F;
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// GLOBAL: LEGO1 0x10101060
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float g_elapsedSeconds = 0;
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inline void SetAppData(ViewROI* p_roi, DWORD data);
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inline undefined4 GetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer);
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inline undefined4 GetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene);
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// FUNCTION: LEGO1 0x100a5eb0
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ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view)
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: scene(scene), flags(c_bit1 | c_bit2 | c_bit3 | c_bit4)
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{
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SetPOVSource(point_of_view);
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unk0x28 = 0.09;
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GetD3DRM(d3drm, pRenderer);
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GetFrame(frame, scene);
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width = 0.0;
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height = 0.0;
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view_angle = 0.0;
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pov.SetIdentity();
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front = 0.0;
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back = 0.0;
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memset(unk0xf0, 0, sizeof(unk0xf0));
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seconds_allowed = 1.0;
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}
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// FUNCTION: LEGO1 0x100a60c0
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ViewManager::~ViewManager()
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{
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SetPOVSource(NULL);
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}
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// FUNCTION: LEGO1 0x100a6150
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// FUNCTION: BETA10 0x10172164
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unsigned int ViewManager::FUN_100a6150(const BoundingBox& p_bounding_box)
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{
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const Vector3* box[] = {&p_bounding_box.Min(), &p_bounding_box.Max()};
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float und[8][3];
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int i, j, k;
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for (i = 0; i < 8; i++) {
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for (j = 0; j < 3; j++) {
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und[i][j] = box[g_unk0x100dbc78[i][j]]->operator[](j);
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}
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}
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for (i = 0; i < 6; i++) {
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for (k = 0; k < 8; k++) {
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if (unk0x150[i][0] * und[k][0] + unk0x150[i][2] * und[k][2] + unk0x150[i][1] * und[k][1] + unk0x150[i][3] >=
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0.0f) {
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break;
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}
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}
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if (k == 8) {
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return FALSE;
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}
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}
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100a6410
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void ViewManager::Remove(ViewROI* p_roi)
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{
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for (CompoundObject::iterator it = rois.begin(); it != rois.end(); it++) {
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if (*it == p_roi) {
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rois.erase(it);
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if (p_roi->GetUnknown0xe0() >= 0) {
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RemoveROIDetailFromScene(p_roi);
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}
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const CompoundObject* comp = p_roi->GetComp();
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if (comp != NULL) {
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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if (((ViewROI*) *it)->GetUnknown0xe0() >= 0) {
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RemoveROIDetailFromScene((ViewROI*) *it);
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}
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}
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}
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return;
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}
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}
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}
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// FUNCTION: LEGO1 0x100a64d0
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void ViewManager::RemoveAll(ViewROI* p_roi)
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{
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if (p_roi == NULL) {
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for (CompoundObject::iterator it = rois.begin(); it != rois.end(); it++) {
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RemoveAll((ViewROI*) *it);
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}
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rois.erase(rois.begin(), rois.end());
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}
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else {
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if (p_roi->GetUnknown0xe0() >= 0) {
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RemoveROIDetailFromScene(p_roi);
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}
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p_roi->SetUnknown0xe0(-1);
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const CompoundObject* comp = p_roi->GetComp();
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if (comp != NULL) {
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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if ((ViewROI*) *it != NULL) {
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RemoveAll((ViewROI*) *it);
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100a65b0
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void ViewManager::UpdateROIDetailBasedOnLOD(ViewROI* p_roi, int p_und)
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{
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if (p_roi->GetLODCount() <= p_und) {
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p_und = p_roi->GetLODCount() - 1;
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}
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int unk0xe0 = p_roi->GetUnknown0xe0();
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if (unk0xe0 == p_und) {
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return;
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}
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Tgl::Group* group = p_roi->GetGeometry();
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Tgl::MeshBuilder* meshBuilder;
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ViewLOD* lod;
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if (unk0xe0 < 0) {
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lod = (ViewLOD*) p_roi->GetLOD(p_und);
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if (lod->GetUnknown0x08() & ViewLOD::c_bit4) {
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scene->Add((Tgl::MeshBuilder*) group);
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SetAppData(p_roi, (DWORD) p_roi);
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}
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}
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else {
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lod = (ViewLOD*) p_roi->GetLOD(unk0xe0);
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if (lod != NULL) {
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meshBuilder = lod->GetMeshBuilder();
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if (meshBuilder != NULL) {
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group->Remove(meshBuilder);
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}
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}
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lod = (ViewLOD*) p_roi->GetLOD(p_und);
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}
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if (lod->GetUnknown0x08() & ViewLOD::c_bit4) {
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meshBuilder = lod->GetMeshBuilder();
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if (meshBuilder != NULL) {
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group->Add(meshBuilder);
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SetAppData(p_roi, (DWORD) p_roi);
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p_roi->SetUnknown0xe0(p_und);
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return;
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}
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}
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p_roi->SetUnknown0xe0(-1);
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}
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// FUNCTION: LEGO1 0x100a66a0
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void ViewManager::RemoveROIDetailFromScene(ViewROI* p_roi)
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{
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const ViewLOD* lod = (const ViewLOD*) p_roi->GetLOD(p_roi->GetUnknown0xe0());
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if (lod != NULL) {
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const Tgl::MeshBuilder* meshBuilder = NULL;
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Tgl::Group* roiGeometry = p_roi->GetGeometry();
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meshBuilder = lod->GetMeshBuilder();
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if (meshBuilder != NULL) {
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roiGeometry->Remove(meshBuilder);
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}
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scene->Remove(roiGeometry);
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}
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p_roi->SetUnknown0xe0(-1);
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}
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// FUNCTION: LEGO1 0x100a66f0
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inline void ViewManager::ManageVisibilityAndDetailRecursively(ViewROI* p_roi, int p_und)
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{
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if (!p_roi->GetVisibility() && p_und != -2) {
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ManageVisibilityAndDetailRecursively(p_roi, -2);
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}
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else {
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const CompoundObject* comp = p_roi->GetComp();
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if (p_und == -1) {
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if (p_roi->GetWorldBoundingSphere().Radius() > 0.001F) {
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float und = ProjectedSize(p_roi->GetWorldBoundingSphere());
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if (und < seconds_allowed * g_unk0x1010105c) {
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if (p_roi->GetUnknown0xe0() == -2) {
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return;
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}
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ManageVisibilityAndDetailRecursively(p_roi, -2);
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return;
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}
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p_und = Unknown2(und, RealtimeView::GetUserMaxLodPower() * seconds_allowed, p_roi);
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}
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}
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if (p_und == -2) {
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if (p_roi->GetUnknown0xe0() >= 0) {
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RemoveROIDetailFromScene(p_roi);
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p_roi->SetUnknown0xe0(-2);
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}
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if (comp != NULL) {
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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ManageVisibilityAndDetailRecursively((ViewROI*) *it, p_und);
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}
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}
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}
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else if (comp == NULL) {
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if (p_roi->GetLODs() != NULL && p_roi->GetLODCount() > 0) {
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UpdateROIDetailBasedOnLOD(p_roi, p_und);
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return;
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}
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}
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else {
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p_roi->SetUnknown0xe0(-1);
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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ManageVisibilityAndDetailRecursively((ViewROI*) *it, p_und);
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100a6930
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void ViewManager::Update(float p_previousRenderTime, float)
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{
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MxStopWatch stopWatch;
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stopWatch.Start();
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unk0x28 = p_previousRenderTime;
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flags |= c_bit1;
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if (flags & c_bit3) {
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Unknown();
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}
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else if (flags & c_bit2) {
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UpdateViewTransformations();
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}
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for (CompoundObject::iterator it = rois.begin(); it != rois.end(); it++) {
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ManageVisibilityAndDetailRecursively((ViewROI*) *it, -1);
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}
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stopWatch.Stop();
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g_elapsedSeconds = stopWatch.ElapsedSeconds();
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}
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inline int ViewManager::Unknown()
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{
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flags &= ~c_bit3;
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if (height == 0.0F || front == 0.0F) {
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return -1;
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}
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else {
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float fVar7 = tan(view_angle / 2.0F);
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view_area_at_one = view_angle * view_angle * 4.0F;
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float fVar1 = front * fVar7;
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float fVar2 = (width / height) * fVar1;
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float uVar6 = front;
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float fVar3 = back + front;
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float fVar4 = fVar3 / front;
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float fVar5 = fVar4 * fVar1;
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fVar4 = fVar4 * fVar2;
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float* unk0x90 = (float*) this->unk0x90;
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// clang-format off
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*unk0x90 = fVar2; unk0x90++;
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*unk0x90 = fVar1; unk0x90++;
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*unk0x90 = uVar6; unk0x90++;
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*unk0x90 = fVar2; unk0x90++;
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*unk0x90 = -fVar1; unk0x90++;
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*unk0x90 = uVar6; unk0x90++;
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*unk0x90 = -fVar2; unk0x90++;
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*unk0x90 = -fVar1; unk0x90++;
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*unk0x90 = uVar6; unk0x90++;
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*unk0x90 = -fVar2; unk0x90++;
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*unk0x90 = fVar1; unk0x90++;
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*unk0x90 = uVar6; unk0x90++;
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*unk0x90 = fVar4; unk0x90++;
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*unk0x90 = fVar5; unk0x90++;
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*unk0x90 = fVar3; unk0x90++;
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*unk0x90 = fVar4; unk0x90++;
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*unk0x90 = -fVar5; unk0x90++;
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*unk0x90 = fVar3; unk0x90++;
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*unk0x90 = -fVar4; unk0x90++;
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*unk0x90 = -fVar5; unk0x90++;
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*unk0x90 = fVar3; unk0x90++;
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*unk0x90 = -fVar4; unk0x90++;
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*unk0x90 = fVar5; unk0x90++;
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*unk0x90 = fVar3;
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// clang-format on
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UpdateViewTransformations();
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return 0;
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}
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}
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inline int ViewManager::Unknown2(float p_und1, float p_und2, ViewROI* p_roi)
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{
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int result;
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float i;
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if (Unknown3(p_roi) != 0) {
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if (p_und1 < g_unk0x10101054) {
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return 0;
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}
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result = 1;
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}
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else {
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result = 0;
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}
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for (i = p_und2; result < g_unk0x10101058 && p_und1 >= i; i *= g_unk0x10101050) {
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result++;
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}
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return result;
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}
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inline int ViewManager::Unknown3(ViewROI* p_roi)
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{
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const LODListBase* lods = p_roi->GetLODs();
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if (lods != NULL && lods->Size() > 0) {
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if (((ViewLOD*) p_roi->GetLOD(0))->GetUnknown0x08Test8()) {
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return 1;
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}
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return 0;
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}
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const CompoundObject* comp = p_roi->GetComp();
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if (comp != NULL) {
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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const LODListBase* lods = ((ViewROI*) *it)->GetLODs();
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if (lods != NULL && lods->Size() > 0) {
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if (((ViewLOD*) ((ViewROI*) *it)->GetLOD(0))->GetUnknown0x08Test8()) {
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return 1;
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}
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return 0;
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}
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}
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x100a6b90
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void ViewManager::UpdateViewTransformations()
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{
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flags &= ~c_bit2;
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int i, j, k;
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for (i = 0; i < 8; i++) {
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for (j = 0; j < 3; j++) {
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unk0xf0[i][j] = pov[3][j];
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for (k = 0; k < 3; k++) {
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unk0xf0[i][j] += pov[k][j] * unk0x90[i][k];
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}
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}
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}
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for (i = 0; i < 6; i++) {
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Vector3 a(unk0xf0[g_unk0x100dbcd8[i * 3]]);
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Vector3 b(unk0xf0[g_unk0x100dbcd8[i * 3 + 1]]);
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Vector3 c(unk0xf0[g_unk0x100dbcd8[i * 3 + 2]]);
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Mx3DPointFloat x;
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Mx3DPointFloat y;
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Vector3 u(unk0x150[i]);
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x = c;
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((Vector3&) x).Sub(b); // TODO: Fix call
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y = a;
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((Vector3&) y).Sub(b); // TODO: Fix call
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u.EqualsCross(&x, &y);
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u.Unitize();
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unk0x150[i][3] = -u.Dot(&u, &a);
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}
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flags |= c_bit4;
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}
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// FUNCTION: LEGO1 0x100a6d50
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void ViewManager::SetResolution(int width, int height)
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{
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flags |= c_bit3;
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this->width = width;
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this->height = height;
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}
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// FUNCTION: LEGO1 0x100a6d70
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void ViewManager::SetFrustrum(float fov, float front, float back)
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{
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this->front = front;
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this->back = back;
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flags |= c_bit3;
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view_angle = fov * 0.017453292519944444;
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}
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// FUNCTION: LEGO1 0x100a6da0
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void ViewManager::SetPOVSource(const OrientableROI* point_of_view)
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{
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if (point_of_view != NULL) {
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pov = point_of_view->GetLocal2World();
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flags |= c_bit2;
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}
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}
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// FUNCTION: LEGO1 0x100a6dc0
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float ViewManager::ProjectedSize(const BoundingSphere& p_bounding_sphere)
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{
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// The algorithm projects the radius of bounding sphere onto the perpendicular
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// plane one unit in front of the camera. That value is simply the ratio of the
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// radius to the distance from the camera to the sphere center. The projected size
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// is then the ratio of the area of that projected circle to the view surface area
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// at Z == 1.0.
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//
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float sphere_projected_area = 3.14159265359 * (p_bounding_sphere.Radius() * p_bounding_sphere.Radius());
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float square_dist_to_sphere = DISTSQRD3(p_bounding_sphere.Center(), pov[3]);
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return sphere_projected_area / view_area_at_one / square_dist_to_sphere;
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}
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// FUNCTION: LEGO1 0x100a6e00
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ViewROI* ViewManager::Pick(Tgl::View* p_view, unsigned long x, unsigned long y)
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{
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LPDIRECT3DRMPICKEDARRAY picked = NULL;
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ViewROI* result = NULL;
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TglImpl::ViewImpl* view = (TglImpl::ViewImpl*) p_view;
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IDirect3DRMViewport* d3drm = view->ImplementationData();
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if (d3drm->Pick(x, y, &picked) != D3DRM_OK) {
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return NULL;
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}
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|
|
if (picked != NULL) {
|
|
if (picked->GetSize() != 0) {
|
|
LPDIRECT3DRMVISUAL visual;
|
|
LPDIRECT3DRMFRAMEARRAY frameArray;
|
|
D3DRMPICKDESC desc;
|
|
|
|
if (picked->GetPick(0, &visual, &frameArray, &desc) == D3DRM_OK) {
|
|
if (frameArray != NULL) {
|
|
int size = frameArray->GetSize();
|
|
|
|
if (size > 1) {
|
|
for (int i = 1; i < size; i++) {
|
|
LPDIRECT3DRMFRAME frame = NULL;
|
|
|
|
if (frameArray->GetElement(i, &frame) == D3DRM_OK) {
|
|
result = (ViewROI*) frame->GetAppData();
|
|
|
|
if (result != NULL) {
|
|
frame->Release();
|
|
break;
|
|
}
|
|
|
|
frame->Release();
|
|
}
|
|
}
|
|
}
|
|
|
|
visual->Release();
|
|
frameArray->Release();
|
|
}
|
|
}
|
|
}
|
|
|
|
picked->Release();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
inline void SetAppData(ViewROI* p_roi, DWORD data)
|
|
{
|
|
IDirect3DRMFrame2* frame = NULL;
|
|
|
|
if (GetFrame(frame, p_roi->GetGeometry()) == 0) {
|
|
frame->SetAppData(data);
|
|
}
|
|
}
|
|
|
|
inline undefined4 GetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer)
|
|
{
|
|
d3drm = ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
|
|
return 0;
|
|
}
|
|
|
|
inline undefined4 GetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene)
|
|
{
|
|
frame = ((TglImpl::GroupImpl*) scene)->ImplementationData();
|
|
return 0;
|
|
}
|